Sins of a Solar Empire
Sins of a Solar Empire
Description (IGDB)
Sins of a Solar Empire is a 2008 science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows operating systems. It is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; its makers describe it as "RT4X."[2][3] In the game, players are given control of a spacefaring empire in the distant future, and are tasked with conquering star systems using military, economic and diplomatic means. The game was released on February 4, 2008, receiving positive reviews and multiple awards from the gaming press.[4][5][6][7] Its first content expansion, titled Entrenchment, was released as a download on February 25, 2009, and its second content expansion, titled Diplomacy, was released as a download on February 9, 2010. A package combining the original game with the first two expansions was released at that time, with the title Sins of a Solar Empire: Trinity.[8] A third expansion, the stand-alone Rebellion, was released in June 2012.[9]
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Notice
Internet multiplayer via Ironclad Online is no longer supported for this game due to GDPR requirements. Sins of a Solar Empire: Trinity multiplayer can still be played via LAN or DirectIP, however.
À propos du jeu
Dans Sins of a Solar Empire: Trinity, vous incarnez le leader d'une civilisation impliquée dans un conflit galactique, combattant pour la survie de votre race contre des ennemis sans merci. Votre succès dépendra uniquement de votre aptitude à diriger votre empire et commander vos vastes flottes de vaisseaux interstellaires vers la victoire.Sins of a Solar Empire: Trinity est un jeu “RT4X”, mélangeant la stratégie épique et la gestion de votre empire du genre 4X (Exploration, Expansion, Exploit, Extermination) avec les éléments tactiques et rapides de la stratégie en temps réel.
Caractéristiques :
- Explorez l'échelle épique d'une galaxie 3D dynamique comprenant planètes, astéroïdes, tempêtes de plasma, étoiles et plus encore.
- Prenez part à de multiples rôles tout en alternant sans heurt entre celui d'empereur et celui de commandant de flotte grâce aux zoom stratégique unique de Sins’.
- De vastes stratégies diplomatiques et économiques sont à votre portée pour accroître votre avantage. Forgez des alliances, établissez des pactes solides avec les aliens pour avoir accès à des bonus, concluez des marchés entre les empires et utilisez des pirates pour enlever du pouvoir de puissants tyrans.
- Combattez dans d'épiques batailles avec des centaines de vaisseaux à l'écran à la fois, avec plus de 10 000 particules tirées dans un combat total.
- Zoomez/dé-zoomez naturellement, d'une vue individuelle sur un combattant à une vue beaucoup plus large de votre empire avec une étendue de milliards de kilomètres.
- Défendez vos mondes en construisant de gigantesques bases stellaires, en déployant des champs de mines meurtriers et en lançant la recherche de technologies de défenses avancées.
- Créez des alliances fortes et gagnez de puissants bonus issus des pactes grâce au tout nouveau système de diplomatie.
- Soudoyez ou engagez des pirates pour anéantir vos ennemis mais prenez garde, les pirates gagnent de la force avec le temps et peuvent aussi être utilisés contre vous !
Éditions et prix Steam
Avis des joueurs Steam
Malgré une interface assez ♥♥♥♥♥♥♥♥♥♥♥ propre au genre (n'est pas Endless Space qui veut) et un certain manque d'accessibilité (idem), Sins of a Solar Empire est un délice du 4X qui révèlera tous ses charmes à ceux qui auront la patience de le dompte...
Les plus Riche, complexe, mais accessible Très prenant Interface remarquable à tous points de vue Une durée de vie colossale Ouvert et évolutif Les moins Pas de campagne ou de scénario en solo Caméra parfois un peu capr...
Si vous aimez les grandes batailles spatiales, conquérir des systèmes et annihiler vos adversaires...c'est ici!
Sins of solar ! l'univers 4X de ce jeu est parfait ! vous débutez la partie avec une planète terrane , que la plupart des joueurs je pense renomme aussitot TERRE ! il y a une large gammes de vaisseaux standard, qui comprend beaucoup de spécialit...
Je ne recommande pas ce jeu mais il n'est pas mauvais non plus. Je pense qu'il est beaucoup trop compliquer pour rien. Dans le même genre je préfère Distant world universe, il est compliquer également et les deux jeux requiert que vous alliez voir...
Mises à jour et Actualités
Ashes of the Singularity II Demo Available Now on Steam Next Fest
Free massive-scale RTS demo includes two factions, 8-player multiplayer, three maps and full skirmish modePlay the demoStardock Entertainment and Oxide Games announced today that a free demo for Ashes of the Singularity II, the highly anticipated sequel to the massive-scale RTS, is available now as part of Steam Next Fest. The demo will feature two factions, 8-player multiplayer, and full skirmish mode. Ashes of the Singularity II is an RTS where you command thousands of units across continent-sized maps, fighting a war for control of the solar system.The Ashes of the Singularity II demo is set in a near future where the United Earth Forces represent humanity's last stand against the Post-Human Coalition. Each faction commands unique units, with the advanced Post-Humans fielding mechs and tanks with energy weapons vs. the UEF’s flesh and blood army. Players will battle it out to determine the winner. "We built Ashes of the Singularity II for people who want to think like a general, not compete in a clicking contest," said Brad Wardell, CEO of Stardock Entertainment. "Your strategy should decide the battle, not your APM. Next Fest is a chance for players to find out if that's the kind of RTS they've been looking for." Demo Features Available:Two playable factions: United Earth Forces and Post-Human CoalitionSkirmish mode against AIFull multiplayer for up to 8 players (with AI backfill as an option)Three maps: Small (2-4 players), Medium (2-6 players), Large (2-8 players)Arctic and Desert EnvironmentsDay and Night scenesSave and load functionalityDeveloped by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed Sins of a Solar Empire series, Ashes of the Singularity II promises to elevate the RTS genre once again.Players eager to join the fight are encouraged to play the free demo during the Steam Next Fest and wishlist Ashes of the Singularity II.Engage directly with the development team and community through the official Discord.
Announcing: Massive Scale RTS Game Ashes of the Singularity II
Highly anticipated sequel features larger battles, advanced units, and a new campaign to lead humanity against hostile AI takeoverWishlist Ashes II NowStardock and Oxide Games today announced Ashes of the Singularity II, the highly anticipated sequel to the groundbreaking, massive-scale RTS that redefined real-time strategy gaming a decade ago. Set to release in 2026, exactly ten years after the original, the game invites players to engage in strategic battles of unprecedented scale, depth, and intensity.In the original Ashes of the Singularity, players experienced revolutionary gameplay powered by the first-ever multi-core graphics engine capable of handling thousands of units simultaneously across maps the size of entire continents. The game's forward-thinking story envisioned a future dominated by sophisticated AI managing drone constructs to battle post-human factions for control over the solar system.A decade later, the battle grows, with the humans of Earth having a say in their own destiny. In Ashes of the Singularity II, players command the United Earth Forces, a powerful human alliance forged between NATO, China, and Russia, determined to reclaim Earth’s territories—including Australia and Africa—as well as vital outposts on planets and moons across the solar system, all previously overtaken by relentless AI and formidable Post-Humans.With a significantly expanded development team, Ashes of the Singularity II introduces an arsenal of advanced units and sophisticated gameplay mechanics. Players will experience greater strategic depth, intricate base-building dynamics, and intense skirmishes against intelligent computer opponents. A gripping story-driven campaign set in a chillingly familiar near-future landscape of 2031 ensures a captivating experience. Fans can also look forward to robust cooperative and competitive multiplayer modes.“Ten years ago, we set a new, literal benchmark for RTS games with massive battles and groundbreaking technology," said Brad Wardell, CEO of Stardock Entertainment. "With Ashes of the Singularity II, we’re raising the bar even higher, delivering strategic gameplay depth that RTS fans have always dreamed of.”While the gameplay and the production values have greatly improved since the original, the most obvious change in the sequel is the third faction: The humans.“Obviously, in the first game, the number one request was to have a human faction,” said Wardell. “Back then, we just couldn’t support having thousands of organic, walking, squishy people in the world and thus had to design in favor of machines. We’re really excited to bring the humans into the war and watch how they fare against the massive mechanical armies of the Substrate and PHC.”Developed by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed Sins of a Solar Empire series, Ashes of the Singularity II promises to elevate the RTS genre once again.
NOW OUT: Sins of a Solar Empire II
Empires will rise and fall as Sins of a Solar Empire II is now available to purchase on Steam. A new era begins as the sequel to one of the most beloved strategy titles of all time releases today on Steam with new dynamic maps, deeper combat, and more. https://store.steampowered.com/app/1575940/Sins_of_a_Solar_Empire_II/ The base game edition is available at a special discount price of $39.99 for a limited time. Sins of a Solar Empire II - Premium Edition is available for a limited-time price of $79.99 and includes the base game, first Content Pass (see image below for details!) and the Sins of a Solar Empire II soundtrack. The sequel to the iconic Sins of a Solar Empire, a classic strategy title known for masterfully blending real-time and 4X strategy gameplay, Sins of a Solar Empire II boasts a new engine that allows for even more epic space battles, larger sprawling empires, and signature unforgettable Sins moments. “From multiple races to emergent tactics to a detailed galaxy simulation system, we’re giving our community multiple ways to conquer the galaxy in Sins of a Solar Empire II,” said Brian Clair, director of publishing, Stardock Entertainment. “With today’s launch on Steam, we’re looking forward to supporting our fans with even more great DLC content and the release of our Mod Tools and Mod Browser to see what our community does with this next evolution in the Sins franchise.” Sins of a Solar Empire II features gameplay enhancements that let players take full control of how they conquer the galaxy. Emergent tactics like protecting vulnerable units from missile strikes with Titan ships, or launching surprise ambushes using the dynamically changing orbits of planets are now possible. Sins of a Solar Empire II will reward players for creative thinking, effective use of economic systems, and making convenient allies as they take over the galaxy. Key Features: Three playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory Orbiting planets that dynamically alter the map during play, requiring players to gradually shift strategies as new challenges and opportunities emerge Minor factions that provide unique capabilities to players that befriend them through a new influence system Enhanced tactical battles and deeper combat simulation including missiles that can be shot down New economy model that allows players to truly customize their worlds to fit production needs Ten-player multiplayer matches that allow players to seamlessly join or resume games Build and command thousands of high-fidelity units in a new engine built from the ground-up for Sins of a Solar Empire II Capital ships that can be equipped with special augmentations to be more effective in battle New in-game mod browser allows for easy installation for user generated content and maps Purchase Options: {STEAM_CLAN_IMAGE}/3625261/4f5731f8404693cfb76f3060de2644b874f97a63.png Screenshots: {STEAM_CLAN_IMAGE}/44983448/110c081450525a1bf81e0597e87ddbb9af87711d.png {STEAM_CLAN_IMAGE}/44983448/e35f4e152b9dbb7d6e70279fc6eb2a2506fd5683.png {STEAM_CLAN_IMAGE}/44983448/0278ad9ae3d5fe0e8d866180b0d15a1af591c3db.png {STEAM_CLAN_IMAGE}/44983448/807c7c09fc126f05d3d3e7949ead3d59235eff1e.png {STEAM_CLAN_IMAGE}/44983448/5f031a8068a0debd50cb48432ba2d9f354d2e2f4.png
Avis des critiques et joueurs
Avis des Joueurs (Metacritic)
« Sins of the Solar empire is a game that tries to marriage RTS and oldschool X3 genres (Homeworld meets Galactic Empires) offering us battle micromanagement as well as ruling an empire. Unfortunately, devs forgot to put little thing called FUN into this mix. GOOD THINGS - The scale is epic with many planets and stars just waiting to be conquered - Military and peaceful gamestyles are both equally well developed BAD THINGS - RTS element is a failure: There is no fun in battles in this game, you have close to zero ability to lead your troops, it's all about number of ships and specific ships countering each other, not frantic micromaganement like RTS should be - Looks like a game developed not 5, not 10, but 15 YEARS AGO; the graphics are absolutely terrible and detract from the experience with ugly UI and overflowing pixels - Annoying soundtrack that you want to turn off as soon as you start it - It just lacks juicy stuff: gameplay quikcly gets bland and repetetive no matter how you play it VERDICT Instead of throwing up SOSE expansions that almost nobody play devs should finally learn how to develop a decent game. This probably worked well on paper, but it seems nobody really thought that idea through. No idea what is up with effects being so bad, but Homeworld 2 which is a 2002ish game looks and sounds way way better. They get 5/10 for making a totally run-of-the-mill X3 game that desperately screams "I'M SPECIAL !" while really is NOT. »
« Hmmm.... I struggled through 50 hours looking for the magic. It never happened. You know, once a game gets to the point where you hover over it, hesitating to start it up, you know all is lost. It certainly intrigued me to explore and look around in the initial games but it got very old, very quickly. In essence, extend out as fast as you can, identify and secure chokepoints, hold until tech and resources build up, build a blob and win. Couple of losses needed to learn the AI and bingo. Too easy. Too simple and too slow. Not even going to bother with Rebellion. »
« Not the best Space Civ game but it's up there, the amount of detail put into this game is unbelievable. Some may say that it's a slow paced uninteractive game but when you get to create your own galaxy/galaxy's and mod in your own ships you can have alot of fun, one problem with it is that the controls are a bit wonkey but you get the jist of it. The game is actually in 3D and not entirely flat and you dont have to have the grid on. »
« Amazing game play, takes a few to get used to the pace. Had to watch a youtube video on how to effectively start and dominate. First space civ game i have played to date and love it. Just wish there were more factions and random resources and planets. »
« Solo Gameplay is well developed and random created map option make the playability last long. Interactivity with AI since diplomacy expansion make the game very interesting in Solo. A lot of work on audio make the game very immersive, Music is purely wonderful. If you zoom enough to see the Graphic you will be amazed. That game don't really need so much detail but they did it so we take it. Some said, their is no strategy in this. But they don't understand the way to play it. You don't even need a bigger army to win. Better fleet mobility can make you win, using mass offensive canon can make you win, build a strategic defensive base near sun can make you win, offering payment other players to attack your enemies can make you win, etc. You can win by diplomacy, extermination with allied or not, or with culture! Probably the reference for the space RTS 4X genre. The only and main negative is the lack of multiplayer community. That why I did not give 10/10. A third expansion coming soon, Rebellion! Hope multi will revive at his best! »
« A big manual with an interesting background story, some tutorials to be more confident with the "complexity" of the game ... and no story only skirmish missions (online or VS AI). Economical, social and trading dimensions are totally are useless and obfuscated by the endless battles, and the baddest point of all is obviously that trying to put some strategy in combats is nearly impossible : ships are slow (slloooow), maps can be huge, HUD design is not adapted ...in fact every battle looks the same and is solded by this equation : the alliance with the more ships on a battle wins, it's that simple. One the most frustrating point is eventually your capital ship (sort of mother-ships) that are firing thousands of lasers on a small frigate for some minutes to destroy it... in fact developpers should have called them bigerandmoreexpensiveships it would have been more appropriate. Techno trees are interesting but very complex and not easy to understand. So let's say that we are far from a space opera like X3, not even close to a civilisation-like and distant from a space strategy game like Homeworld ... in fact we are really far from a good game for 2010 (maybe in the 2000's for 10 bucks). »
« No story line. Battles are all the same, playing few or many planets. No strategy is needed as the player with the most and biggest ships wins. Diplomacy or culture influence is not needed. For young and mentally less develop player. More a first person shooting than strategy game. Does not even come close to Homeworld, Nexus and other space strategy games. »