Portal
PlayStation Steam

Portal

10 OCT. 2007
Aventure, Réflexion / Puzzle, Plateforme
Développeur
Moteur
Prix indicatif
1.95 € (Steam)
Notes des critiques
Metacritic : 90/100
Où acheter

Portal

10 octobre 2007
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Waking up in a seemingly empty laboratory, the player is made to complete various physics-based puzzle challenges through numerous test chambers in order to test out the new Aperture Science Handheld Portal Device, without an explanation as to how, why or by whom.

Histoire (IGDB)

Portal's plot is revealed to the player via audio messages or "announcements" from GLaDOS and visual elements inside rooms found in later levels. According to The Final Hours of Portal 2, the year is established to be "somewhere in 2010"—twelve years after Aperture Science has been abandoned. The game begins with Chell waking up from a stasis bed and hearing instructions and warnings from GLaDOS, an artificial intelligence, about upcoming tests. Chell enters into distinct chambers that introduce players to the game's mechanics, sequentially. GLaDOS's announcements serve as instructions to Chell and help the player progress through the game, but also develops the atmosphere and characterizes the AI as a person. Chell is promised cake as her reward if she completes all test chambers. Chell proceeds through the empty Enrichment Center, with GLaDOS as her only interaction. As the player nears completion, GLaDOS's motives and behavior turn more sinister; although she is designed to appear encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, tests including a live-fire course designed for military androids, as well as some chambers flooded with a hazardous liquid. In another chamber, GLaDOS notes the importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the test. However, GLaDOS declares it must be euthanized in an "emergency intelligence incinerator" before Chell can continue. Some later chambers include automated turrets with childlike voices (also voiced by McLain) that fire at Chell, only to sympathize with her after being destroyed or disabled. After Chell completes the final test chamber, GLaDOS maneuvers Chell into an incinerator in an attempt to kill her. Chell escapes with the portal gun and makes her way through the maintenance areas within the Enrichment Center. GLaDOS panics and insists that she was pretending to kill Chell as part of testing. GLaDOS then asks Chell to assume the "party escort submission position", lying face-first on the ground, so that a "party associate" can take her to her reward, but Chell continues her escape. In this section, GLaDOS communes with Chell as it becomes clear the AI had killed everyone else in the center. Chell makes her way through the maintenance areas and empty office spaces behind the chambers, sometimes following graffiti messages which point in the right direction. These backstage areas, which are in an extremely dilapidated state, stand in stark contrast to the pristine test chambers. The graffiti includes statements such as "the cake is a lie", and pastiches of Emily Dickinson's poem "The Chariot", Henry Wadsworth Longfellow's "The Reaper and the Flowers", and Emily Brontë's "No Coward Soul Is Mine", referring to and mourning the death of the Companion Cube. GLaDOS attempts to dissuade Chell with threats of physical harm and misleading statements as Chell makes her way deeper into the maintenance areas. Chell reaches a large chamber where GLaDOS's hardware hangs overhead. GLaDOS continues to threaten Chell, but during the exchange, a sphere falls off of GLaDOS and Chell drops it in an incinerator. GLaDOS reveals that Chell has just destroyed the morality core or her conscience, one of the multiple "personality cores" that Aperture Science employees installed after the AI flooded the enrichment center with neurotoxin gas. With it removed, she can access its emitters again. A six-minute countdown starts as Chell dislodges and incinerates more of GLaDOS' personality cores, while GLaDOS discourages her both verbally, with taunts and juvenile insults, and physically by firing rockets at her. After Chell destroys the last personality core, a malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. Following the announcement of Portal 2, the ending was expanded in a later update. In this retroactive continuity, Chell is dragged away from the scene by an unseen entity speaking in a robotic voice, thanking her for assuming the "party escort submission position". The final scene, after a long and speedy zoom through the bowels of the facility, shows a Black Forest cake, and the Weighted Companion Cube, surrounded by a mix of shelves containing dozens of apparently inactive personality cores. The cores begin to light up, before a robotic arm descends and extinguishes the candle on the cake, causing the room to blackout. As the credits roll, GLaDOS delivers a concluding report: the song "Still Alive", which declares the experiment to be a huge success, as well as serving to indicate to the player that GLaDOS is still alive, that her "happy" core was not disabled.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Portal™ est un nouveau jeu solo signé Valve. Avec pour décor les mystérieux laboratoires Aperture Science, Portal s'impose par son côté innovant et garantit aux joueurs un gameplay et une longévité à toute épreuve.

Le jeu a été conçu pour amener les joueurs à repenser la façon dont ils abordent et envisagent les possibilités d'un environnement donné, un peu comme le pistolet anti-gravité de Half-Life® 2 avait en son temps innové en proposant de nouvelles manières de tirer parti d'un objet dans une situation précise.

Le joueur doit résoudre des énigmes et relever différents défis en ouvrant des portails afin de manipuler des objets et de se déplacer lui-même dans l'espace.

Éditions et prix Steam

Portal - 9,75€ 1,95€ 1.95 €
The Orange Box - 19,50€ 3,90€ 3.90 €
Portal - Commercial License - 9,99€ 9.99 €

Avis des joueurs Steam

Évaluation globale extrêmement positives
Total des avis 3 257
Recommandé

Ce je et incroyable le plot twiste et super bien monter les graphisme sont super Je Recommande

Recommandé

Juste masterclass, rien à redire, le jeu est encore très cool et ne vieillit pas. 10/10

Recommandé

[h1] 100% des succès obtenus. Le gâteau était un mensonge, mais ma contribution à la science est indiscutable. [/h1] Boucler le jeu en ligne droite est à la portée de tout le monde, mais aller chercher le 100%, c'est une autre histoire. Entre les sa...

Recommandé

Portal est tout simplement un chef-d'œuvre du jeu vidéo. Le concept du portail est incroyablement original et offre des énigmes à la fois intelligentes, amusantes et stimulantes. Chaque niveau pousse le joueur à réfléchir différemment, ce qui rend l'...

Recommandé

Un classique comme on en fait rarement. Concept original à l'époque (depuis souvent repris mais tout vient de là !), histoire drôle et captivante, et les énigmes sont super bien pensées (on ne s'ennuie jamais !) Le seul "défaut" (qui à mon sens n'en...

Mises à jour et Actualités

25 mars 2026

Imagine GTA with AI-generated characters "just going along with whatever insane thing you say," muses Valve writer, absent-mindedly spotlighting what terrifies me about genAI

Like many people at companies preoccupied with discovering the next "goose that lays the golden egg", Half-Life 2 and Portal writer Erik Wolpaw has been "poking around" with generative AI. He and a small team at Valve have been testing out different applications, in what Wolpaw assures us isn't a "concerted" effort at implementing the soul-regurgitating, workforce-abrading gadgetry in any particular new game. Wolpaw's current feeling is that generative AI isn't very good at anything "creative", like cracking jokes. But he does think Large Language Models could make for entertaining NPC voice reactions in games such as Grand Theft Auto and, indeed, Wolpaw's own Left 4 Dead, because AI is marvellous at being a fawning little gopher. It is fantastic at "going along with whatever insane thing you say and kind of adjusting to the flow of that". Read more

25 mars 2026

Portal writer Erik Wolpaw is "not worried about AI taking over creative writing," but it could be the straight-faced foil to GTA's chaos

Valve writer Erik Wolpaw, one of the leading scribes behind Portal and a long-time staple of the developer's games, has revealed the ways he and several co-workers have been experimenting with generative-AI tools and what they're capable of. Speaking on the MinnMax podcast, Wolpaw says he believes there's potential for its use in reactive dialog, or to play the "straight man" to high chaos games like Grand Theft Auto. However, he doesn't think it's there yet, and notes he's "fully against" AI generation being used as a developmental cost-cutting measure. Read the rest of the story... RELATED LINKS: Here are some games most own but too few have played A new system requirements tier just popped up on Steam Portal 64 dev says "don't be mad at Valve" for the project's shutdown

10 août 2025

Valve's superfans are back to break the player concurrent record for Portal, but the challenge may be steeper than anyone has realised

I assumed that everyone with access to a PC would have played Portal at this point, but it seems this is far from the case, at least if Portal's all-time concurrent players are anything to go by. According to Steam Charts, the record for Steam player concurrents stands at just 3,370 players, which is apparently a quirk of the game launching before Steam kept accurate player records... Read more.

Configuration PC requise

Minimale : processeur 1,7 GHz, 512 Mo de RAM, carte graphique DirectX® 8.1 (avec prise en charge du jeu d'instructions SSE), Windows® 7 (32/64-bit)/Vista/XP, souris, clavier, connexion Internet Recommandée : processeur Pentium 4 (3,0 GHz ou supérieur), 1 Go de RAM, carte graphique DirectX® 9, Windows® 7 (32/64-bit)/Vista/XP, souris, clavier, connexion Internet

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