Kingpin: Reloaded
Kingpin: Reloaded
Description (IGDB)
Kingpin: Reloaded is an enhanced re-release of the 1999 first-person shooter Kingpin: Life of Crime. The enhanced version features 4K resolution, ultrawide support, and improved graphics, more accessible controls, and new quest and conversation systems.
Histoire (IGDB)
In a stylized noir art deco gangland that never was, the Kingpin rules above all else with a bloody fist. When his lieutenant Nikki Blanco leaves a no-name Thug battered and broken, the upstart criminal rises from a puddle of blood, lead pipe in hand and revenge in mind.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Bienvenue dans Kingpin: Reloaded
Dans une terre de gang imaginaire stylisée à l’esthétique des films noirs, le roi de la pègre impose à tous son règne sanglant. Lorsque son lieutenant Nikki Blanco tabasse un petit malfrat presque à la mort, le criminel entreprenant émerge de sa mare de sang une barre de fer à la main et un désir de revanche à l’esprit.
Kingpin: Reloaded apporte un nouveau souffle de vie au classique avec moteur Quake II. La résolution 4K et les graphismes améliorés en mode avancé permettent à ce cauchemar métropolitain de briller. La prise en charge des manettes améliore l’accessibilité pour tous les joueurs qui souhaitent explorer les profondeurs de la perversité de Kingpin. Grâce aux améliorations comme les systèmes de nouvelle quête et de conversation, Reloaded est encore meilleur que l’original.
Arpentez les rues sous la lueur des réverbères et affrontez des bandes rivales pour laisser savoir au roi de la pègre que sa fin est proche. Les éléments de simulation immersifs de Kingpin vous permettent de recruter d’autres malfrats et d’augmenter votre influence par le biais de plusieurs missions en hub. Avec votre gang, courez sur un sentier de guerre violent avec des armes améliorables. Les dommages basés sur l’endroit donnent des batailles sanglantes et exaltantes : cassez les genoux, mutilez ou visez la tête.
Kingpin: Reloaded inclut de nouvelles fonctionnalités :
- Gameplay rééquilibré et amélioré
- Nouveau système de quête
- Prise en charge des résolutions ultralarge et 4K
- Modes classique et amélioré
Et bien plus encore !
Avis des joueurs Steam
We waited 3 years for this? This is a very poorly done remaster. In term of the visuals, it does the bare minimum. The characters' textures are not that bad, but otherwise everything was just upscaled with an AI and 3d models were not redone. They di...
J'ai joué 10min, et demande de remboursement, franchement nous pondre un truc aussi mauvais en 2023, aucun effort graphiquement, un petit effort serieux, aucune différence avec l'original, honteux
je suis content de retrouver Kingpin avec des graphismes sensiblement améliorés. Le titre est toujours aussi sympa à mon goût. Par contre les chargements sont très longs (plus que l'original), c'est surprenant pour un jeu old school comme ça.
"Hey, what's all the commotion ?" I'm surprisingly surprised. Contrary to many opinions, the slightly revised Remake looks indeed slightly revised. A little more pepper in the old soup. As an AMD GPU user (Nvidia probably too), i recommend to set the...
iNJOUABLE. Trop sombre et impossible de regler correctement. L'original en français reste bien supérieur, surtout les paroles.
Mises à jour et Actualités
1.08 Patch Notes
The 1.08 Patch is here with some serious fixes and improvements:The entire save/load system has been reprogrammed to fix many bugs. All previous save files are now invalid. We apologize for this, but it was necessary to fix those errors.Fixed the player being frozen when a game was loaded or restarted during a cutscene or while in the pawn-o-matic.Profile save files are not deleted until a new game is started for that profile.Accelerated the save profile handling when navigating menus.Optimized some entity string data to reduce save file size and allow faster save and load processing.Destroyed object fragments now being saved. Optimized saved data for these potentially frequently occurring entities.Clearer hub and map information on the save states.Ejected bullet and other shell casings now saved.Further optimized entity class memory footprint.Various entity spawn process optimizations, some in preparation for the next milestone.Fixed water level resetting when leaving and re-entering PV_B (Blanco Industries)Fixed a bug where some effects wouldn't be rendered during cutscenes.Fixed a bug where the player would not always be facing the correct direction after the SR1 cutscene.Fixed the pawn-o-matic view.Fixed the lighting of the pawn-o-matic background weapons.Increased the number of profile slots from 3 to 5.Fixed a bug where an exception was thrown after the Idiot map ended.Fix a bug opening and closing the weapon wheel.Fixed a bug that could cause invisible crates.Added bind for 'Give Special Orders' to Gamepad menu (This was missing for the controller!) Notepad can be viewed by opening the Inventory. Keyboard input is unaffected.Fixed a bug where under some circumstances the 'Quest Master' and some other achievements are unobtainable.Fixed a bug where some secrets would fail to trigger that they had been found.Various logic fixes.Updated the Unity version to a version that has the fix for the recently announced security vulnerability.Happy Holidays!
1.07 Patch Notes
Welcome to the 1.07 patch! This update is focused on fixing AI related issues. • AI cast-members flinch less easily when hit. Added difficulty scaling so the harder the level, the less likely to flinch. • Navigation improved overall for hired and enemy cast. • Cast are less likely to get stuck on angled floors in the Sewer. • Cast more consistently attack enemies, but a hired guy with a pipe will still be hesitant to attack a cast with a pistol or more powerful weapon. • Hired cast will immediately follow the player. No more having to specifically order a dude to follow after hiring. • Cast less likely to 'forget' what they are doing. • Scared cast will now check more frequently if they should stop hiding or trying to run through locked doors. • Territory is now consistently respected. Enemy will react to territory breaches like the original game. • Enemy cast will now remember hearing player gunshots for a short while. This vastly improves aggression/attack consistency from trigger spawned enemy. • SR1 guard now returns to the radio consistently compared with the original game. That is, in the original the guard will not go up the ramp and will stand below the radio on occasion, but mostly goes to the radio. This now occurs in Reloaded. It is likely to be a navigation data error when the guard fails to reach the radio and seems to be based on where the guard is on his route. Other changes: • Reduced blood spawning to reduce lag. The blood system will be getting a thorough going over in a later update. • Fixed RC Bar dude shirt skins • Fixed cast blood damage skins • Fixed secret detection code to account for faulty save/load system. All secrets should now be detectable. • Disabled some error checking for map loading. This will allow Ship Yards loads to work again. Loading bugs will be fixed in the next patch.
Kingpin: Reloaded 1.06 Update
Welcome to the Kingpin: Reloaded 1.06 update! This update focuses on improving high-priority stability and progression issues. The team thanks you for your patience while we have been working on these improvements. Bug Fixes 1. Fixed many crashes when starting the game. 2. Failures that previously showed only a black screen or crashed to the desktop will now exit the game gracefully and show an error dialog with a descriptive code. These were mostly due to machines that did not reach the minimum specification. 3. Fixed a crash when loading Steel Town saved games. This should also fix other unexpected or rare crashes when loading saved games in other hubs. 4. Fixed a bug where it was impossible to get the Quest Master achievement. 5. Fixed a bug where sky blockers would not render after loading a saved game, allowing structural geometry to be seen when it shouldn't. 6. Fixed a bug where Chinese, Japanese, and Russian characters would not always display correctly when changing the language or would cause a crash. 7. Fixed a bug in the Video menu when changing the FOV (field of view) mode. 8. Fixed a bug where credits would only appear correctly at 1920 x 1080 resolution. Additional Changes 1. Added a prompt to the Inventory and Notepad screens as a reminder to use the Inventory key to go back. This is important when in the Pawn-O-Matic as the Escape key is ignored. 2. The change graphics mode key (default 9) is also ignored. These have been noted as bugs for attention in a later patch. We appreciate all the comments. We are planning additional fixes and improvements, and your continued feedback is incredibly helpful. More is coming. Thanks for playing!