God of War: Ascension
God of War: Ascension
Description (IGDB)
God of War: Ascension, the seventh instalment in the God of War series, acts as a prequel to the preceding games. The narrative revolves around Kratos, the protagonist from earlier instalments, who was once a loyal servant of the God of War, Ares. Tricked by Ares into unknowingly murdering his own family, Kratos breaks the blood oath binding him to Ares and abandons his former master. Subsequently, Kratos finds himself imprisoned and must navigate a path to freedom, severing the bond between him and Ares. The game retains the familiar hack-and-slash combat system of its predecessors, featuring Kratos wielding the Blades of Chaos. However, a new addition, the World Weapon system, allows Kratos to wield various weapons. Additionally, Kratos can now acquire up to four magical disciplines—Fires of Ares, Ice of Poseidon, Lightning of Zeus, and Soul of Hades—each bestowing unique abilities and imbuing his weapon with magic. For instance, the Ice of Poseidon enables underwater breathing. Rage, a recurring feature, undergoes modifications; it accumulates through attacks, and when the bar is full, it automatically unleashes until the player ceases attacking or sustains damage. Three new relics provide Kratos with the ability to manipulate time, create a "shadow" self, and dispel illusions crafted by his guardians. Notably, God of War: Ascension introduces online multiplayer to the series. Players, before engaging in multiplayer battles, align with one of four gods—Ares, Hades, Zeus, or Poseidon—each offering a distinct set of abilities. As players accumulate experience and level up their warriors, they unlock magical abilities, armour, weapons, relics, and other treasures. The game features four distinct multiplayer modes: Team Favor of the Gods, Match of Champions, Trial of the Gods, and Capture the Flag
Histoire (IGDB)
In a war between the astronomically large deities known as the Primordials, the madness and rage of the war took form, becoming the three guardians of honor, the Furies, who were tasked with exacting retribution onto any oath-breaker or betrayer. The first victim of the Furies was the Hecatonchires, Aegaeon, who had broken a blood oath to Zeus himself. The Furies set about their task, and, believing death to be too kind for one who had broken an oath to a God, transformed Aegaeon's humongous body into a stone prison for all who would dare follow his example in the future.
Contenu brut des sources
God of War: Ascension is a 2013 action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment for the PlayStation 3. Released in March 2013, it is the seventh installment in the God of War series and the second chronologically. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his own wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Ascension is another 'instant classic' entry into the amazing God of War series. »
« Ok, you can say that God of War: Ascension is less epic than the previous chapters and it lacks somewhere in terms of narrative and news ideas, but if you dig further you can find a much improved gameplay, a compelling adventure and some of the most incredible boss fights you can ever face in a videogame. »
« There's plenty of blood, stunning action, fun and a few puzzles in this game. It's Kratos losing his family, losing his mind and annihilating massive creatures. It's a God of War, and there's little we can say apart from that. You already knew if this game was meant for you or not. »
« Although it's far from innovative, God of War: Ascension is a truly epic tale of violence that will tell the origins of its well-known spartan. Aside from an unremarkable multiplayer side, Kratos' new adventure is an amazing production that will not disappoint. »
« Beyond one particularly challenging battle which takes place towards the very end of the game, Ascension is action-packed though not especially difficult. The boss encounters are definitely as epic as expected, even if they seem more few and far between in comparison to other God of War games. »
« God of War has never looked or played better than this. Kratos has never been as deep or interesting as this. They've set the bar so high that I have no idea how they'll be able to follow this one up. Sony Santa Monica should be proud. Series fans should be proud. »
« While not quite the high-point of the God Of War series, Ascension delivers an action-packed, gloriously-produced, freak-bashing extravaganza with an addictive multiplayer component to boot. »
« Ascension is not content to rest on past success, giving players new combat options, a fresh approach to magic and rage, an even larger sense of scale, and some small but meaningful mechanical changes that improve the overall polish to the game. »
Avis des Joueurs (Metacritic)
« 第一部战神,感觉还不错,但是这个判定机制太垃圾 了,且剧本真的需要再打磨,而且克雷托斯这个配音 像是甲亢严重,没有任何情感,让人听着觉得一个战 神真就智商为10一样,还有这个解迷有些时候确实何 意味,但是整体还是不错的,我一向不会对游戏太严 苛。 »
« [SPOILER ALERT: This review contains spoilers.] »
« говенное управление.нажимаешь кнопку отскочить и тормознутое управление делает это только черех 1.5 секунды.в итоге не получается отскок.игру делали тормоза »
« Una entrega correcta que expande el universo de Kratos, pero que no alcanza el nivel de las mejores entregas de la saga. Buenos gráficos para PS3. Combate sólido. Nuevas mecánicas de armas. Historia que profundiza en el pasado de Kratos. Multijugador innovador para la saga. Puntos débiles: Historia menos memorable. Poca innovación general. Multijugador poco aprovechado »
« This game is underrated just because the combat system is brand new,the game awards you for being a good player,it encourages you to be better at the game,what’s so bad about that? »
« I thought Spartans Fought with Honour? Ok, so God Of Ware Ascension is a really good game, its combat and finishers are great, with a few questionable mechanics, but in total satisfying. Its story,y while not really much until you get halfway through the game, is ok. The Characters and Cast are fine. And the Boss Battles are in some cases some of the most annoying **** as bad as GOD OF WAR I, but damn, there can be some times when I am just irritated, thankfully, that is solved with the great combat and Finishers. This game has possibly the best Fineshers in the entire series. Now I did play this through an emulator and tried it on my OG PS3, and while the environments look great, the character models suffer a little, especially on Kratos. However, I will take into consideration their very much larger budgets put right in the beginning, and the physics on those things, wow. As for the music, this has possibly the Worst music in the entire trilogy...kinda weird. Overall, this is a great GOD OF WAR game, and for it to be on PS3 id recommend a fan to play this if they ever needed more Kratos, great Combat, and Adventure. 8/10, Hopeful, ly The Remakes Surpass the quality of this game, Sanat Monica better not pull a 180 here after years of developing GOW games. »
« JUEGAZO, la verdad que a mí me encanto cada mecánica, siento que la forma de contar la historia es lo único que no me convence, fuera de eso, me encantan todos los apartados, sistema de combate, gráficos, jefes, puzzles y la historia (no me convence como la contaron), disfrute cada segundo, es un verdadero GOD OF WAR. »
« im a biiig gow fan but this game its bad not really that bad but really good i recomend you avoid this game unless your looking to play all gow games »