Darwinia

80 /100
04 mars 2005
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

The world of Darwinia is a virtual themepark, running entirely inside a computer network and populated by a sentient evolving life form called the Darwinians. Unfortunately Darwinia has been overrun by a computer virus which has multiplied out of control. Your task is to destroy the Viral Infection and save the Darwinians from extinction.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)

Darwinia est un mélange unique de stratégie en temps réel, d'action et de puzzles, avec un système de contrôle innovant basé sur les gestes. Sauvez les Darwiniens, combattez les virus et relevez des défis pour rétablir l'ordre dans un monde numérique époustouflant d'inspiration rétro. Récompensé par de nombreux prix prestigieux, dont le Grand Prix Seumas McNally à l'IGF 2006, Darwinia est un jeu incontournable pour les fans de stratégie et d'action.

Darwinia mêle stratégie en temps réel, action et puzzles dans un mélange passionnant. Contrôlez des « programmes » pour combattre des virus, rassembler des Darwiniens et remplir des objectifs. Grâce à un système de contrôle gestuel unique, vous dessinez des formes pour invoquer des unités, ce qui ajoute une touche de fraîcheur au genre de la stratégie. Au fur et à mesure de votre progression, de nouvelles capacités et des défis de plus en plus difficiles vous attendent.

Darwinia mêle stratégie en temps réel, action et puzzles dans un mélange passionnant. Contrôlez des « programmes » pour combattre des virus, rassembler des Darwiniens et remplir des objectifs. Grâce à un système de contrôle gestuel unique, vous dessinez des formes pour invoquer des unités, ce qui ajoute une touche de fraîcheur au genre de la stratégie. Au fur et à mesure de votre progression, de nouvelles capacités et des défis de plus en plus difficiles vous attendent.

Les graphismes polygonaux d'inspiration rétro de Darwinia vous transportent dans un monde numérique coloré et abstrait qui ressemble à une lettre d'amour aux classiques des années 80 tels que Tron et Defender. Son style saisissant, associé à des animations fluides, le rend visuellement intemporel. Le mélange unique de nostalgie et de modernité du jeu a été largement acclamé et a remporté de nombreux prix prestigieux, dont le Grand Prix Seamus McNally de l'IGF. Aujourd'hui entièrement remastérisé pour les systèmes modernes, le charme classique de Darwinia brille autant aujourd'hui que lors de son lancement, ce qui en fait un jeu incontournable pour les anciens comme pour les nouveaux fans.

Introversion Software développe des jeux depuis 2001 et est à l'origine de titres acclamés comme Uplink, Darwinia, Multiwinia, Prison Architect, Scanner Sombre et son dernier opus, The Last Starship. Introversion a remporté un succès à la fois critique et commercial, récompensé par de nombreux prix, dont le grand prix IGF pour Darwinia et le BAFTA du meilleur jeu persistant (Prison Architect). Ils ont vendu plus de 4 millions d'exemplaires de leurs jeux dans le monde.

Éditions et prix Steam

Darwinia - 11,79€ 3,53€ 3.53 €
Darwinia + Soundtrack - 12,79€ 3,83€ 3.83 €
Multiwinia + Darwinia - 16,49€ 8,24€ 8.24 €
Introversion Classics Pack - 28,99€ 14,49€ 14.49 €

Avis des joueurs Steam

Évaluation globale moyennes
Total des avis 19
Recommandé

Darwinia était un des premiers jeux non-Valve à arriver sur Steam, était une bonne expérience à l'époque et en est sans doute toujours une après la récente mise à jour technique. EDIT : Après l'avoir à nouveau terminé (en une grosse dizaine d'heures...

Recommandé

+ Estéthique et narration bien développées + Contrôles intuitifs et efficaces + Personnages très attachants malgré leur simplicité - Un peu plus de diversité aurait été bénéfique 8.5 / 10

Non recommandé

Passé l'originalité qui peut séduire durant les premières minutes, le jeu ne présente pas un grand intérêt. L'avancée ne résulte pas de la dextérité ou de la stratégie, mais juste de la patience car dans l'absolu il n'y a aucun challenge. C'est très...

Recommandé

Bon petit jeu ! 50Mo, environ 7 heures de jeu. Alors oui on y joue pas pour ses graphismes, mais on s'en fiche de ça. Le gameplay est plutôt sympa, un peu RTS, un peu leemings parfois. On peut faire progresser certaines unités selon la façon dont on...

Recommandé

J'ai bien aimé rejouer à ce jeu. Vous avez le temps, il n'y a pas de chronomètre. Un monde un peu plus grand aurait été bien venu.

Mises à jour et Actualités

31 mars 2026

Darwinia 2.4.0-16 hotfix release

Bug Fixes Fixed language table corruption after loading a mod. Improved user experience when attempting to load a corrupted mod. Updated ANGLE to pull in some upstream bug fixes.

30 mars 2026

Darwinia 2.4.0-9 hotfix release

Bug Fixes Fixed a crash on startup for some users caused by the renderer attempting to use an unsupported color format. Fixed mouse scroll wheel not working on macOS and Linux. Fixed shader compilation failures on some ANGLE configurations that prevented the game from launching. Fixed EGL initialization bugs that could prevent the game from starting.

29 mars 2026

Darwinia 2.4.0 release

Gameplay Grenades and Triffid Eggs now bounce off buildings (with sound effects) Anthills: smarter about objectives. Ants are sent to clusters of spirits rather than individual distant spirits, and ants on attack orders focus on the enemy first instead of getting distracted by spirits along the way Army Ants: resume previous orders if interrupted, increased search radius Virii: no longer target Darwinians carried by ants, restored slowdown when approaching Engineers Soul Destroyer: brightened spirit render, fixed devoured souls render Spore Generator: explodes on death, with tail triangles included in the shape explosion Triffids: now properly explode when destroyed Engineers: improved building collision avoidance, reprogramming animation when adding spirits Darwinians: fixed upside-down shadows, fixed LOD jumpiness while mid-air, spectacle-watching Darwinians are now always visible Centipede: smoother trailing segment movement Bugfixes Fixed Insertion Squad movement to perpendicular teleport Fixed jumpy Generator power surges Fixed Darwinians being unable to find Gun Turret targets Fixed Laser Fence collision for grenades Fixed Yard animation snap on first power surge Fixed crash on credits screen Fixed crash when MasterVolume is set to 0 Fixed incorrect music identification Fixed crash when looking up missing language phrase Fixed pixel effect sizing and render conditions Fixed miscellaneous rendering bugs Performance Major explosion system rework: better LOD, depth-sorting, reduced memory usage Landscape and water rendering: chunked rendering with frustum culling for significant draw call reduction Cloud rendering: switched to instanced rendering, dramatically reducing memory usage Improved frustum culling with capsule-based tests and better vectorization Faster nearby spirit searches Transparent GPU texture compression for reduced VRAM usage Reduced memory usage across many systems (sprites, fonts, shapes, explosions, strings, sounds) Faster GPU discovery at startup Reduced background rendering cost on lower-end GPUs Graphics & Rendering Improved frame pacing and reduced input latency Faster shader loading on subsequent launches via shader caching Improved FOV calculation for ultrawide displays SMAA anti-aliasing now defaults to 'ultra' quality preset Added supersampling (SSAA) render option for render scales above 100% Increased pixel effect render distance with more subtle distance fade Improved rendering of power lines, internet links, mine tracks, and other line-based effects Reduced first-frame stutters with expanded pipeline warmup Improved DPI scaling Sound Fixed crash when master volume is set to 0 Improved volume calculation Improved reverb filter performance Added bounce sounds for grenades and triffid eggs hitting buildings UI & Settings "Open Website" now uses Steam overlay and minimizes the game GPU device list always visible in screen preferences Irrelevant GPU drivers hidden when D3D11 is selected Auto-select 'Auto' GPU if previously selected device is no longer available VSync changes no longer require restart in some configurations Fixed gesture scaling for ultrawide screens Fixed incorrect resolution list Platform & Compatibility Wine/Proton: improved default settings for better out-of-box experience macOS: fixed mouse handling, improved VSync support Improved compatibility with Intel Macs, Parallels Desktop, Qualcomm GPUs Gamescope: fixed window size and rendering issues Wayland: fixed OpenGL initialization Improved GPU device selection Various Mesa driver workaround improvements Other Updated third-party libraries to latest versions

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Just Adventure 100/100

« They nailed the user interface and playability. It's addicting. They made it for PC, MAC and Linux. And they are Independent Developers. Sounds like a solid “A” to me. »

AceGamez 100/100

« It's a beautiful mix of everything we love in retro gaming and everything we're capable of having with modern technology, truly a match made in virtual heaven! »

G4 TV 100/100

« The visuals are simple yet strikingly effective. The core gameplay is manageable, yet effectively complex. A game like this isn’t produced by huge teams with tons of money. Those kinds of games (god bless ‘em) are pure craft. Darwinia is art. »

Play.tm 95/100

« Darwinia is the most refreshing, beautiful, frustrating, compelling and dare I say it original game I've had the pleasure of playing in many a year. »

Deeko 95/100

« Darwinia is a game unlike any other, with a mixture of gameplay elements that have been thrust together forming one glorious gameplay experience that has to be played to be believed. »

BonusStage 95/100

« In plain English, don’t ask, "What’s it like?"- Just buy it, play it, and spread the word to anyone you know who’s a gamer about it by any legal means necessary. »

Gaming Target 95/100

« It's graphics are unconventional and don't play the max polycount/photorealism game, but they're truly beautiful. »

CPUGamer 91/100

« Darwinia is revolutionary and groundbreaking. »

Avis des Joueurs (Metacritic)

iamvinen 10/10

« Honestly speaking I was enjoying every single moment ofplaying that game. It was so meditative! »

friendlynerd 4/10

« I first saw this game in 2005, after someone told me there is an RTS with decent looks which only weights 1.5MB. Indeed it was so small, due to absence of textures and usage of "procedurally generated" graphics or something instead, which look stylish and very original. Unfortunately my experience at that time ended right in the first mission because I didn't know how to complete it and the "help" system gave no clues. 10 years later, in 2015 I got this game inside a bundle together with Prison Architect from the same dev (Prison Architect is a very good game btw). So, now, again, I almost got stuck in the 1st mission. Luckily I then guessed that you need to capture some satellite dishes (or something, the graphics are pretty low-polygonal) by placing an engineer next to it. And to go to a different island - since you can't send squads there because they don't walk over water - you need to delete a squad, then create a new one near a satellite dish on a different island. And - engineers walk over water and get to that dish... ok. This time I completed the first mission and got stuck in the second one because I don't know how to transport a flock of darwinians over water. And I ran out of patience because it took me half an hour to guess why red snakes keeps respawning (you need to kill a big red egg-laying spider with grenades or something - normal shots don't seem to hit it? the presentation was very unclear). That basically sums up my experience with the game. Pros: - great unique graphical style - pleasing music - nice intro scenes at the beginning of the game (one of them is a "game of life" simulation well-known to programmers and mathematicians; another says the game was cracked by a hacker which it's not since I got it on Steam..) - intriguing story Cons: - terrible tutorial, nothing is explained -> which alone makes the game unplayable for the vast majority of players and would actually make this game worth 0/10. Yet, judging from other reviews, also ones I read on professional websites, I still think that's it's me who is dumb and there is tons of gameplay which I wasn't patient/clever enough to get to. I'm pretty damn sure I represent the majority though - non-existent pathfinding (basically, units can only walk in straight lines, and if there is something in the way which they can't walk thru - they will keep pushing into that obstacle forever) - awkward camera system, with mouse wheel zooming in/out working in reverse (!), with no way to reconfigure that - unique but awkward unit selection/creation/ordering/combat system - units walk too slow over huge landscapes, no way to speed up the game - no save/reload Overall, this game is more of "look how much we can stuff into 1.5MB" rather than a product for real people. I doubt they even tested this game on anyone outside their office. If you get it in a bundle for $1 or less - fine, it's worth a look for its originality. But most likely you won't be able to play it due to the described issues. »

GolovA 5/10

« Heard a lot of buzz about the game. Not sure what's it all about. So what this game is about is this - you shoot up viruses. Yep. That's pretty much it. Pathfinding (as others have remarked) is terrible - in second level i sent my engineer to go capture some dish, and while he was slowly (sloooooowly) making his way over the mountaintops, i concentrated on another part of the map. Suddenly, he died. What happened? Who knows (it is the second level of the game, and i am still new - right). So, i send another engineer, scroll to another part of the map, and concentrate on wiping off the viruses. Engineer dies again. WHAT!? I send yet another one, and now carefully am watching his slow (i mean slooooow) progress over the terrain - and to my surprise, sooner or later, the little guy walks right through the defensive fence which is supposed to protect my guys from the enemies, but does not fail to zap the dummy Engineer to bits (bits, get it - i made funny!) :) Now about the tedium of the game - it makes you wait, and wait, and wait. And that is one thing that i most certainly will not tolerate in my games - when a GAME WASTES MY TIME on pointless clicking or idling. 5/10 it is, Time-Wasting monster that tries to pass for ingenuity! »

carlosgtardon 7/10

« Otro de los juegos indies míticos y con un apartado visual muy agradecido que ha envejecido bien, tal vez porque ya era viejo cuando salió. Algunas mecánicas siguen teniendo interés, pero como experiencia es recomendable. A la gente que le interese lo retroindie es buena compra de oferta. »

keefbaker 10/10

« Cannon Fodder mixed with Tron. Fantastic atmosphere and brilliantly stylized visuals. Recommended for everyone who likes a good blast and an interest in the cyber. »

los_majklos 7/10

« Sweet Indie game, very original and inspiring. On the other hand, you will not want to play it for the second time and don't expect it will take you very long to finish it. For me it ended at 12 hours. »

JimCorbett 3/10

« There is almost no instruction on how to play the game, you have to do that from google. The pathfinding is just about the worst i have ever seen in a game. The graphics are boring, the enemies are seemingly endless and infuriating on the later **** levels, which all seem to blend together in repetition, are boring and offer nothing new. The combat is bland and boring. ANother problem i had with it is that they made the same button to select a unit as the button to move a unit... Strategy 101 mistake. Never buying an Introversion game again. Terrible, just terrible game. »

FFStudios 8/10

« [SPOILER ALERT: This review contains spoilers.] »

Configuration PC requise

OS: Windows 10 or laterProcessor: Intel Core i5 (Westmere) or betterMemory: 4GB of RAMGraphics: 4GB of VRAMGraphics API (ANGLE): Direct3D 11+ or Vulkan 1.2.160+Graphics API (OpenGL): OpenGL 3.3+

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