Twwwr
Twwwr
Description (IGDB)
In this small action game you're tasked with ascending a large tower. You'll need to platform, fight and explore your way thought the towers 5 different layers if you want to make it to the top. Use your firepower and agility to shoot away at enemies and dodge attacks. Customize your build with special trinkets found across the game's world. Dodge environmental hazards and platform your way forward.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Use your firepower and agility to shoot away at enemies and dodge attacks. Customize your build with special trinkets found across the game's world. Dodge environmental hazards and platform your way forward.
Controls:
- arrow keys: move
- A: jump
- S: shoot
Features:
- 15+ trinkets to find to customize your playstyle
- 5 different areas to explore
- a variety of enemies and bosses to fight
- difficulty selection
- secrets to find
Takes about 1-2 hours to finish
Éditions et prix Steam
Avis des joueurs Steam
Un petit jeu incroyable. J'ai hésité très longtemps à l'acheter et je regrette d'avoir hésité. Le jeu est assez court, environ 1h30 en normal mais il a une bonne rejouabilité avec une incitation au speedrun le. De plus chercher tous les trinkets plus...
Bon petit jeu type bullet hell, accessible, rapide, pas cher et plutot mignon :-)
banger
Mises à jour et Actualités
One last final update
I had some spare time so I tried porting Twwwr to a newer version of gamemaker and fixing some bugs. I think it was successful, though it's difficult for me to track down all the bugs on my own. Anyways for list of changes: Fixed some game crashes Improved camera Remade controller-bindings to be more flexible Fixed typos Fixed some ui issues Reprogrammed some enemy attacks to be more consistent Lots of other small tweaks I was considering adding some actual new content to the game but the project is so poorly programmed I don't really want to touch it again. I'll keep my eye on the steam discussions in the coming days in case any new issues crop up. That's all, thanks for reading and have a nice day.
Small summer sale update
Thank you all for the continued support. I've fixed a few bugs and made some changes: Getting second charge level doesn't break acid flower anymore Expert forest spirit is easier There's now an icon in the pause menu to check if your current run is pacifist. Heart icon means your eligible for pacifist, skull means you're not. Sunflower soles now also makes you un-pushable, to help you not getting blocked by enemies Fixed some room collisions Lots of small tweeks
Final update
Final update is out. Here's a list of the major Changes: Lilly sidequest: Talking to Lilly throughout the game now lets you do a small quest. A golden Passiflora Is hiding somewhere around the temple. https://i.imgur.com/67gjswS.png New Area: There's now a door in layer 1 that lets you access a new area. however it's locked, so you'll need to get the key from someone. https://i.imgur.com/QA4xrrc.png New aim options: If you're using the controller, you can now aim with the c-stick. If you're using keyboard, using the mouse Is also an option. https://i.imgur.com/F4whVXR.gif High contrast Enemies There was an issue with the game being hard to read. I wasn't able to come up with a good solution, but maybe this extra option helps a little. https://i.imgur.com/U3a6BzK.gif