Super Monkey Ball Adventure
Super Monkey Ball Adventure
Super Monkey Ball Adventure, développé par Traveller's Tales et publié par Sega, a été lancé le 30 juin 2006 sur PlayStation Portable. Ce jeu mêlant arcade et plateforme met en scène Aiai, Meemee, Baby et Gongon, qui voient un engin volant s'écraser sur une île voisine lors d'une journée ordinaire. Ils découvrent alors l'apparition des mystérieux Naysayers, semant discorde et malheur, et la disparition du prince et de la princesse des îles avoisinantes sur Jungle Island, ce qui pousse les héros à tenter de rétablir l'ordre sur Monearth.
Le temps de jeu estimé pour l'histoire principale s'élève à 8½ heures, tandis qu'une approche complétionniste demande environ 14½ heures.
Du côté de l'accueil, la publication finlandaise Pelit a jugé que « The tasks are a mixed bag. [Aug 2006, p.58] », et Gamer's Hell a salué un titre « Simple, direct, and appealing in its 3D platformer delivery, and it successfully harks back to a time where gaming could be fun without having to annihilate an… ». Des joueurs sur Metacritic ont pour leur part exprimé des réserves, l'un d'eux regrettant que « The challenge mode is still as fun as ever, but why do you have to unlock the higher difficulty options by beating the first ones when the other games before i… », certains avis incluant par ailleurs un avertissement de spoilers.
Médias
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« The tasks are a mixed bag. [Aug 2006, p.58] »
« Simple, direct, and appealing in its 3D platformer delivery, and it successfully harks back to a time where gaming could be fun without having to annihilate an entire alien race in the process. »
« While the decision to expand upon the Super Monkey Ball franchise is to be applauded, the fact that the execution is so lacklustre conspires to make Adventure a less than essential purchase. »
« Super Monkey Ball, it seems, just doesn't work as an adventure game. »
« While the game has a lot of solid concepts, a ton of stages, and some pretty good “boss” fights, (if you even want to call them that) the game sadly suffers from a horrible camera and just annoying challenge; and in the end, the experience isn’t memorable by any means. »
« The impossible puzzles to the Loading Gates destroy the enjoyment and leave you feeling more than a tad frustrated. [Issue 143, p.90] »
« Certainly nothing to go ape for. The adventure slips on a banana peel, but the classic mode and mini-gmes redeem the package. [July 2006, p.76] »
« The charm factor is certainly still here in abundance. Ultimately though, it's simply far too frustrating for its own good. »
Avis des Joueurs (Metacritic)
« [SPOILER ALERT: This review contains spoilers.] »
« The challenge mode is still as fun as ever, but why do you have to unlock the higher difficulty options by beating the first ones when the other games before it didn't. In fact that's the problem with the game, too much stuff is locked and makes most minigames boring unless you play the adventure mode and unlock them which isn't very fun to begin with. »