Prince of Persia: The Fallen King

02 décembre 2008
Description en cours d'enrichissement
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Description (IGDB)

Prince of Persia: The Fallen King is a third-person action-adventure video game developed by Ubisoft Casablanca. The game was released for the Nintendo DS in December 2008, as a spin-off sequel to the Prince of Persia reboot.

Histoire (IGDB)

Following the events of Prince of Persia and Prince of Persia Epilogue, the story begins with the split of the Prince and Elika. While Elika stays with the Ahura, leading the resistance against Ahriman, the Prince departs in search of the king of The City of New Dawn, in the hope that he can summon Ormazd, due to his affinity for the remnants of Ormazd's power. But here, the Prince finds a new ally, Zal, who introduces himself as one of the king's Magi and teams up with Prince to save the City of New Dawn from corruption and ultimately stop Ahriman. Later on, Zal reveals that the King was split in two by the Corruption: into a corrupted beast and into himself. The Ancestor, a character that had occasional helped the Prince and Zal, guides them to find a special power to save the city. This power then fuses the Prince and Zal into one being that preserves both Zal's powers and the Prince's acrobatics. Together they face and defeat the king's monstrous half. The defeat of the beast frees Zal from the Corruption, but also causes him to perish. The Prince then frees the land from the Corruption by reaching the city's seal. In the end, the Ancestor leaves a message of hope for the Prince, promising that, in time, an inner power would be revealed and new ally would be found.

Description en cours d'enrichissement.

Médias

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

Official Nintendo Magazine UK 80/100

« Enjoyable, old school platforming with a modern twist. You'll need patience though. »

Da Gameboyz 80/100

« Overall, Prince of Persia: The Fallen King for the DS is a fun little game for gaming on the go. »

GamingXP 79/100

« Prince of Persia: The Fallen King even convinces on the Nintendo DS. The first part of the game, which is used as a tutorial, is a bit boring, but the rest is very entertaining. »

Cheat Code Central 76/100

« Though there are issues with the game's controls - and character dialogue is often dreadful - there is, undeniably, a wealth of PoP goodness here. »

Games Master UK 71/100

« By sticking to past success The Fallen King can stand up and hold its head high. [Jan 2009, p.83] »

Nintendo Power 70/100

« When it comes to control, though, this is the model of a fun all-stylus action game--easy to pick up, not so easy to put down. [Jan 2009, p.89] »

Gameplayer 70/100

« While it may not have the staying power of a New Super Mario Bros or creative juices flowing out of every orifice, it’s enough to put a big smile on most gamers’ faces. »

IGN 68/100

« The development team has created a title with mostly high production values. Although I'm not fond of the character design, the animation is fluid and the make-up of the levels he travels through is extremely varied and beautiful by DS standards. It's all the more painful then that the control scheme is entirely stylus-based because the setup simply isn't as precise, comfortable or enjoyable as a traditional configuration. »

Avis des Joueurs (Metacritic)

Mutty99 7/10

« It's not by any mean a title I would recommend getting a ds for, but it's alright. Fun and, even if prone to buggy touch controls, provides a good time to the player. It can be completed in less than 10 hours. »

TheQuietGamer 9/10

« Following the conclusion of the Sands of Time trilogy that helped define the PS2/Xbox era of gaming, it didn't take Ubisoft long to reboot the franchise for the next generation of consoles. 2008's Prince of Persia featured a new protagonist, art style, and mechanics. While it released to strong reception from professional critics, the new direction couldn't quite manage to get the same amount of love from the fan base due to it's repetitive orb collecting loop and dull one-on-one duels. This led to it never receiving a follow-up despite the clear plans that were in place for future installments and a cliffhanger ending that has left many yearning to know how the tale was going to end to this day. As it turns out though, the story DID continue beyond what we saw in the brief "Epilogue" DLC here in this relatively obscure DS title that actually released on the same day as the main game. The Fallen King features a 2D platformer style of play that hearkens back to the series' roots and an entirely touch-based control scheme. Everything from jumping to combat is handled by either tapping, swiping, or rubbing the stylus on the bottom screen. I was amazed by how accurate this was as the game never had any trouble recognizing or responding to my inputs no matter how complex the obstacles and puzzles in front of me became. So the action remains fluid and fun throughout. Once again the Prince is joined by a companion who follows him around and helps out on his adventure. The mysterious sorcerer Zal is a far more functional ally than Elika was however. His powers are regularly required to progress and at multiple points you'll be faced with areas that force the two characters to split up and make you swap between them to open paths for the other until they can meet up later in some of the game's more elaborate head-scratchers. The only issue that can be found with the gameplay comes from the boss fights. These well designed encounters have a fatal flaw in that you actually can't die in them. Run out of health and the Prince will just stand back up with no penalties. You don't even go back to an earlier stage of the battle. It's baffling that the developer managed to somehow overlook this given how death how death comes with a consequence in every level leading up to them. Outside of that the only other problems are related to the presentation. Fallen King tries to go for the same watercolor art style as PoP (2008), but due to the less powerful hardware it looks kind of muddy and not so pleasing to the eyes. I also encountered rare problems where certain visual effects wouldn't trigger or would glitch out which made it hard to tell if things like necessary portals were open when I needed them to be, hindering my progress a bit as I tried to suss out if the stage had broken or something. Minor faults aside, this is an excellent addition to the canon. It does a better job of capturing what made this property once so well-loved than its big brother on PS3 and Xbox 360 did, and in a manner that shows off the unique capabilities of the DS making it one of the handheld's standout offerings. Because of that if you're a Prince of Persia fan that has managed to miss this over the years, it's still worth seeking out today as you wait for any sign of Ubisoft having an interest in revisiting their action-platformer glory days. »

RPGler 0/10

« This is the worst and most frustrating part of the Prince of Persia series, and I have played them all on all consoles. The controls are so imprecise that certain areas are not recognized at all when touched, that you might fall into an abyss or give up cover in fights without intending to do so. The level design is very repetitive and often has frustratingly set checkpoints. The boss fights are the easiest I have ever experienced in a game, while the rest of the gameplay has a much higher difficulty level, even some standard opponents are harder to defeat than the bosses. So I don't know what Ubisoft had in mind when they hired inexperienced developers to create this DS exclusive title, but these people (Ubisoft Casablanca) should not be hired anymore. »

Aguilardenerh 10/10

« [SPOILER ALERT: This review contains spoilers.] »

piobug 0/10

« The game is quite basic: all levels look the same, there's no character progress and the atmosphere and setting is poor. Playing with the stylus is funny but buggy sometimes. If you are looking for a Super Mario kind of game (like me) don't buy it or you'll be disappointed. »

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