Graviteam Tactics: Mius Front
Description (IGDB)
Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. Action takes place in the summer of 1943 at Mius river and Saur-Mogila tumulus area of over 140 sq. km. Four large-scale operations for the Red Army and Wehrmacht.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Game is comprised of two modes:
- Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
- Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
- New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
- Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
- High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
- Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
- Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
- Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
- Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
- Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
- Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
- Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
- Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
- Advanced control of the off-map artillery, featuring various fuse settings and shell types.
- Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
- Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
- Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.
Also, you can view detailed info on each unit in the interactive encyclopedia. Interactive tutorial explaining most aspects of the game is included.
Éditions et prix Steam
DLCs disponibles (8)
Graviteam Tactics: Treacherous Lakes
Sortie : 20 sept. 2024
Graviteam Tactics: The Far Escape
Sortie : 21 avr. 2024
Graviteam Tactics: Stalemate on Donets
Sortie : 24 sept. 2023
Graviteam Tactics: Don Bend
Sortie : 24 mai 2023
Graviteam Tactics: Counter Blow
Sortie : 21 avr. 2023
Graviteam Tactics: Bird Grove
Sortie : 15 sept. 2022
Graviteam Tactics: Predators in the Mist
Sortie : 20 mai 2022
Graviteam Tactics: Operation Victory
Sortie : 21 févr. 2022Avis des joueurs Steam
Very good game !
Mises à jour et Actualités
New expansion Graviteam Tactics: Treacherous Lakes
{STEAM_CLAN_IMAGE}/12134250/ea3422e1de8d6a2eed5d9fa465d3a2b8f27c3ae5.png On September 24, 1942, 51 and 57As of the Stalingrad Front received orders on the night of September 27 to attack the positions of Romanian troops in the defile between lakes Tsatsa and Barmantsak, capture the village of Plodovitoe and reach Tinguta station. Elements of 51A were supposed to strike north to the railway road near the Abganerovo station. The operation plan envisaged the destruction of the Romanian 1 and 4IDs with subsequent access to communications behind enemy lines, as well as the diversion of German forces from Stalingrad. The positions of 57A elements were located in the area of Sarpinskie Lakes. The army included the 15gds RD, 20DBde, 1188ATAR, 18 and 76gds MTRs, 1334RR from 442RD and 76FR. South of 57A the defense was occupied by 51A. Elements of 57 and 51As were opposed by divisions of the Romanian 6AC consisting of 1, 2 and 4IDs. Due to delays encountered during the march to the initial lines, the start of the operation was postponed to the night of September 29. At the same time, German intelligence was able to identify preparations for the offensive. At 2:00 on September 29, units of 57A launched an attack in three groups on the forward positions of the Romanian troops. After capturing the area between the lakes, the 1334RR with the 155TBde received the order to attacking the enemy at the heights west of the lakes and developing an offensive towards the Plodovitoe village. At the same time, 525sap bn with rifle units were supposed to prepare AT defense along the lakes line. In turn, the German command began transferring reserves to the sector of the breakthrough of Soviet troops. Units of 14TD were transferred to the area of Sarpinskie Lakes to fend off the Soviet offensive. In the rear of the Romanian positions there was a railway, which was the main supply line for both 4TA and 6A operating in Stalingrad. The advance of Soviet units to the Abganerovo railway station would have caused a crisis in the supply of the German troops in Stalingrad area. The German command began hastily preparing large settlements in the rear of the Romanian troops for defense, and also pulled up reserves to the line of lakes. By the evening of September 29, the forward units of the 14TD entered the Plodovitoe village... Operation in September - October 1942 (12 turns). Precisely recreated area of over 200 sq. km: open plains with harsh terrain, lakes and small settlements. Historical organizational structure of units at the time of the operation. https://store.steampowered.com/app/2717580/Graviteam_Tactics_Treacherous_Lakes/
New expansion Graviteam Tactics: The Far Escape
{STEAM_CLAN_IMAGE}/12134250/dbbd6a0472a5b5cb3a8290bbeaba2d0050a715e4.png At September 14, 1941 German troops captured Lokhvitsa and Lubny. 9TD (1TA) approached to Lokhvitsa from the southeast, and 3TD (2TA) approached from the north. On September 15, the encirclement around the 5, 21, 26 and 37 Soviet armies of the SWF closed. The HQ of the SWF was also encircled. On the night of September 18, the Stavka allowed the 37A troops to leave Kiev. The order to encircled armies of the SWF to break through to the east, was given on the evening of September 17. 38 and 40As, which were outside the encirclement, were supposed to support the exit of the encircled troops of the SWF by attacking Romny and Lubny. In the defense zone of the SWF, from the Southern Front, 2CC (5, 9CDs) was transferred, on the basis of which the Cavalry Mechanized Group (CMG) of General Belov was formed: 2CC, 1, 129TBdes and 100RD. The CMG units of Belov were tasked with delivering a strike in the direction of Romny, to assist the encircled troops of the SWF. To the south of CMG Belov, a group of 5CC and 110TBde operated, deployed from the 38A sector. On September 19, 9CD (2CC) received an order to attack in the direction of Romny and capture the bridges across the Sula River. 129TBde was transferred to the front line immediately after its formation, so the personnel recruited from different units were not well-coordinated together. The brigade consisted of three tank and one motorized rifle battalions. In order to prevent the encirclement from breaking through, its outer perimeter is reinforced by elements of German motorized divisions: 10MID and MID SS "Das Reich". 41MIR (10MID) moved behind 3TD, occupied a bridgehead on the Sula River east of Romny. The main forces of the 10MID are advancing on the crossings on the northern bank of the Sula River near Korovnitsy. MID SS "Das Reich", by forced march was transferred through Priluki to the area west of Romny. 41MIR passes into its subordination. The engineering battalion SS "Das Reich" ensures the division's crossings across the Sula River. The division was ordered to advance in the general direction towards Korovnitsy with the support of 3 battalions from AR SS. Operation in September 1941 (10 turns). Precisely recreated area of over 40 sq. km: plains with groves and ravines, mountain with oil derricks and small settlements. Historical organizational structure of units at the time of the operation. https://store.steampowered.com/app/2476130/Graviteam_Tactics_The_Far_Escape/
Update 03/10/2024
The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations. The principle of troop deployment before battle will also change; the areas in which deployment is available will be reduced and tied to the location of the battle group on the operational map. The algorithm for accounting for the level of fire has also been adjusted, various small changes have been made to various aspects of the game and the display of special effects.
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« Graviteam Tactics: Mius-Front's look captures the brutality, realism and looks of a WW2 battlefield. But first you must survive the learning curve. [Apr 2016] »
Avis des Joueurs (Metacritic)
« The Good: Simulation of combat and the difficulties of ordering men to kill and die. A thoroughly realistic depiction of the brutal combat of WWII. The Bad: Documentation and UI - mostly from language difficulties. No multiplayer yet. This game is by far the best hidden gem I have ever found, and I have been gaming since the days of the Apple II. You are a battalion commander responsible for a sector of the Eastern Front. In the Operational phase (turn based) you maneuver your units around huge areas of engagement, ensuring that HQ supply lines and reinforcements can reach your men on the front lines. In the Tactical phase (real time) you position your troops and fight it out over realistic engagement distances, using the power of a very strong "AI" to actually control the individual squads and platoons. "GT" has none of the annoying clickfest characteristics of RTS games of this genre. You select a platoon and give its commander an order, and the game takes care of the rest. There is no "buying" of units using an unrealistic points system. There is simply the historical arrangement of forces (realistic order of battle) and you are tasked with taking and holding objectives that actually make sense. Crossroads, hills bridges, villages, cutting or holding rail links. It's like going to Officer Candidate School on your PC. I highly recommend this game for anyone looking for a challenge that is actually pleasantly intense and will leave you thinking about your next move long after the PC has powered down. »
« Having spent over 200 hours playing this thing since release I can say two things. One: you have a brain, enjoy the World War II setting, and understand basic military tactics, this game is for you. Two: if you think a playing a game should be mindless, easy, unchallenged, plays like every other brain dead historically inaccurate WWII game; This game is NOT for you. There is not rock, paper, scissor, mechanic. Mindless RTS blob tactics will most likely leave you without a battalion to fight with before too long. BAD... Alas fratricide of insane commanders is not modeled in game. But realistic ballistics of every single weapon are. Armor of vehicles and gun shield are. The historically based campaigns with the actual units taken from the historical records of both the Red Army and Wehrmacht are there. A large campaign map that is built from satellite elevation data from SPACE, is there. No king tiger tanks, no panzerfausts, no ME262's in the summer 1943 Mius Front of Ukraine in 1943. If you want that stuff, there are plenty of other games that will give that too you. But realism and tactics is not what those are about. Those are games. This is a battalion level simulator that could almost be used to train up officers of an Army. Its not quite there, but it is not that far away. That would be really boring anyways as that would entail 90 percent of the game is devoted to logistics which would be BORING. So that is not there. What else is there to say? This is an Adults game. Not to say others younger would not enjoy it. But certainly not going to float any boats of those kiddie ww2 RTS players. Not saying those are bad, but its like sim VS game. As an out to pastor getting crusty soldier, I get a kick out of using tactics I used in the military in Mius Front. And they work like they are suppose too. What more is there to say about that? No, its not perfect, but its closer to any other game of its type to right. Not to say that there are not a hand full of others out there that do not get close. But this one is becoming my go too for a fix. Last thought for the 3 people that read this. At time of this writing, every review that bothered to post is positive. Like score of 10 positive. Now I gave it a 9. There is always room for improvement. But OH, the trolls of passing out 1 by trolls! What is with that? Did they even play it? Can they even lift? UGH. »
« This game is a military tactics simulator. The keyword is being "simulator" , therefore it has difficulties with accessibility, gameplay issues, as simulation is by default not for casual but for thoughtful and imaginative gamers, who enjoy and can evaluate the simulation process and deepness. The game offers both, at an amazing level, leaving ALL ww2 tactical military games far behind. You will however will not enjoy the game, if you seek simple entertainment, but for those, interested in tactics etc - this is a true gem. »
« This game will get a low score based on people playing it who expected it to be a generic point and click RTS - this game is far more complex, prides itself on realism and requires a fair investment of time before it rewards. The manual is not very descriptive and the UI counter intuitive but, BUT, if you can get beyond that and put the time in there is no better or deeper WWII RTS out there IMO. You will have people who prefer the turn based approach of combat mission but if you like complex gaming and have the time (battles take an hour or three) you will find this game hugely rewarding. »
« A peerless title for devoted wargamers. Graviteam, the developer of Mius Front, has been releasing fantastic simulation-oriented titles for over a decade, with ongoing support and DLCs for almost all their titles regardless of age. You'll find deep strategic and tactical battlefield mechanics in Mius Front, with long dynamic campaigns stretching across many kilometers of topographically accurate maps. Maintain supply lines, ammo, artillery spotters, trench construction, wire laying, ARTILLERY FUSE TIMING, airstrikes, mortars, light and heavy armor, troop transports, heavy machine guns, and a lot more. You will have to carefully manage the order of battle: your troops will fight best when connected from sections, to squads, platoons, companies, battalions, regiments and divisions. Monitor fatigue, morale, equipment, and command and communications, then head into battle with potentially hundreds of men under your command in a single battle. Carefully position your heavy guns, then hitch them to tanks or trucks to move around as the battle progresses. Simulated physics tracks everything that happens - every bullet, every shell, every crater and body and tank hull or burned tree - they are all tracked through the battle and then remain through the entire campaign. Fight over the same ground several times and you will see the debris of prior battles. The game is currently excellent, but this developer is constantly updating, fixing and working on DLCs, so expect more to come. »
« The greatest battlefield simulator just got bigger, better, slicker and more user friendly. UI, sounds, animations, graphics all improved. Now we can import and export player made missions, soon multiplayer is coming, once that happens it simple dominates the historic RTS genre, nothing can touch it for single player and nothing will touch it for multiplayer. »
« I tripped across Graviteam Tactics: Operation Star by pure chance one day, over 200 hours hours later and I haven't even completed half the content from that game yet (including DLCs). Then I discover they got one of the best tank simulators around Steel Armour: Blaze of War, oh my! Then they release Graviteam Tactics: Mius Front! Who the hell are these guys? A small Dev team from Ukraine that releases the best war games I have ever played! These games are not that easy to get in to for a lot of people, because of the realism and learning curve. If you have the patients you will be greatly rewarded with one of the most immersive strategy War games/simulations available. »
« Graviteam Tactics: Mius-Front comes closer than any other game I have yet played to representing the complex situational challenges of the battlefield. It is a superb game, limited only by a weak marketing, that every serious war gamer should definitely have in his or her stable. Graviteam has clearly been designed by a team with a deep understanding of military tactics and a passion for realism and historical accuracy. I can't praise the game highly enough and I can only say to those of you who have not yet purchased it, or who gave up on Graviteam because of its complexity, that you are missing out on the opportunity to experience and contribute to the finest war simulation ever made. »