Enslaved: Odyssey to the West Premium Edition
Enslaved: Odyssey to the West Premium Edition
Description (IGDB)
Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America. 150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
Plus de 150 ans dans le futur, la guerre a transformé le monde en un champ de ruines où seuls quelques humains vivent encore et dans lequel la nature a repris ses droits. Des transports mystérieux moissonnent les humains pour les emporter vers l'ouest, d'où ceux-ci ne reviennent jamais.
Trip, une jeune femme férue de technologie, se retrouve prisonnière dans l'un de ces transports mais parvient à s'en échapper grâce à son intelligence. Monkey, un prisonnier brutal et solitaire, s'échappe lui aussi, mais grâce à sa force. Trip réalise qu'elle ne pourra jamais retrouver la liberté et rentrer chez elle sans Monkey. Elle trafique alors une couronne d'esclave qu'elle place sur la tête de ce dernier. Si Trip meurt, Monkey meurt également. Monkey doit donc aider Trip dans sa quête. ENSLAVED se concentre sur la relation complexe unissant les deux personnages. Les joueurs incarnent Monkey et doivent utiliser ses compétences en combat et en stratégie pour se frayer un chemin dans leur environnement, assurer leur survie, déjouer tous les obstacles et retrouver la liberté.
Fonctionnalités
- La version Premium Edition inclut le jeu original, encensé par la critique, le contenu téléchargeable "La perfection selon Pigsy" ainsi que les apparences Monkey ninja, Monkey classique et Trip sexy.
- Un scénario attachant : Alex Garland, célèbre écrivain et scénariste, a co-écrit le scénario du jeu qui revisite le roman "Le Voyage en Occident", rédigé il y a plus de 400 ans.
- Un chef-d'œuvre visuel : le jeu présente des cinématiques spectaculaires, co-réalisées par Andy Serkis, qui joue également Monkey. Son talent donne vie aux événements ponctuant l'histoire de Monkey et de Trip.
- Des environnements époustouflants : explorez un monde splendide et féérique composé de villes en ruines dans lesquelles la nature a repris ses droits et où le danger règne en maître.
- Un système de combat dynamique : attaquez et défendez-vous avec agilité en enchaînant les attaques en combat rapproché, les blocages et les éliminations brutales. Servez-vous de Monkey pour vaincre un ennemi, lui voler son arme, et le mettre en morceaux.
Éditions et prix Steam
Avis des joueurs Steam
Le jeu est sympa à faire une fois pour pas cher, car cette version PC est catastrophique, il faut mettre les mains dans le cambouis pour le rendre potable, un jeu venant d'une époque ou les développeurs prenait les joueurs PC pour des ♥♥♥♥.
Pris d'une certaine nostalgie je redécouvre ce jeu sur PC sans l'avoir retouché depuis l'époque de sa sorte sur Xbox 360. Sorti en 2010 Enslaved fait parti de ces nombreux jeux d'action (et ou) aventure linéaire et aux angles de caméra cinématogra...
Really good game.
pas mal mais pas transcendant
super jeux
Mises à jour et Actualités
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Pocket City, urban deer and the rewilding of video games
There's a moment in an oldish film - I think it's Mad Dog and Glory but I wouldn't bet on it - where a guy is taking a photo of a New York street in the dead of night and a deer turns up. I can't remember the guy's reaction - I think it's De Niro but I wouldn't bet on it - and I can't remember how it fits into the plot. Yet I remember, even as it happened, realising that it was too much, too good, too brilliant and clear and luxurious a moment for the rest of the film to ever recover from. It was a birthday cake dropped in the footwell of a car. A city street at night and here's this deer, this ghost of the wild. There's an unforced surrealism to it, the same surrealism I felt a few years back bussing through Hove at midday on a Sunday - it is always Sunday in Hove - when I spotted a fox standing insouciantly outside a mobile phone shop as if pondering a trip to Nero's.Urban deers must be deployed carefully, I think. They carry such a weight of obvious meaning and emotion that they can become trite. And yet even at their tritest they have such a wonderful effect, such an ability to lift the mood and break the narrative and distract. I've been playing The Division 2 off and on, mainly off, over the last few weeks. The Division 2 is set in a ruined Washington DC where mankind's grip has weakened and nature is making a tentative comeback. Fireweed and saplings sprouting through the sidewalk, moss growing on the bleached faces of the great and good and forgotten. Often at the beginning of a mission you'll be crouched low and racing towards an enemy camp and there it will be, the urban deer, rising to its tottering legs and bouncing off. Headed to the next mission, presumably, where it will do the same thing again and I will stop, again, the magic weaving its spell for the nth time and against all odds.I have seen this deer in a number of games over the last few years. Anywhere that cities have fallen and norms have crumbled. In Crysis 3, walking through a flooded valley, beautiful water glittering in Manhattan canyons, I looked up from my bow and there was the deer, startled, moving away. I wonder if I saw it in Enslaved, darting around a tree that had grown up through the middle of a skyscraper. Maybe not. Maybe I just imagined it. Maybe De Niro just imagined it.Read more
The 10 Best Games Based On Books
Books! They’re like films without pictures, or games that are all cutscene. Old people and hipsters really like them, teenagers think they’re like totally lame, and quite frankly we should all read more of them. There are countless games inspired by books – most especially Tolkien, Lovecraft and early Dungeons & Dragon fiction – but surprisingly few games based directly on books. Even fewer good ones. Perhaps one of the reasons for that is that a game can, in theory, cleave closer to what a book does than a film can – with their length and their word counts, their dozens of characters and in some cases even their own in-game books, they can to some degree do the job of a novel. They don’t need to be based on books – and often they can do so much more, thanks to the great promise of non-linearity. Of course, the real reason for the dearth is that novels are so rarely the massive business a movie is these days. You might get a forlorn Hunger Games tie-in here and there, but suited people in gleaming office blocks just aren’t going to commission an adaptation of the latest Magnus Mills tale, more’s the pity. I suspect that, over time, we’ll see the non-corporate side of games development increasingly homage the written word, but for now, these ten games (and seven honourable mentions) are, as far as I’m concerned, the best, and most landmark, results of page-to-pixel adaptation to date. …