Change: A Homeless Survival Experience
Change: A Homeless Survival Experience
Description (IGDB)
Change is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
Description en cours d'enrichissement.
Médias
Informations Steam
Description Steam (Français)
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and kindness to develop your character and escape to a new life.
With hundreds of perks, items, events and more, this serious game comes with a large amount of depth that opens up the more you play, and changes based on how you play.
![]()
![]()
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
This is a hate letter to the growing indifference in the world. When members of the development team almost fell into homelessness some years ago, it inspired us to create something that gives a voice to the forgotten and the vulnerable. We take the subject very seriously and portray it as such.
After over 7 years of research and hard work, 100s of updates and fan support, we bring you our tale of survival and isolation.

Choose from 5 different characters each with their own background stories and maladies, then create your own story
Find companions and find kindness. Build a reputation or even friendships with various characters including the other homeless and the police
Build your inventory with food, survival tools, clothing and more... as well as unlocking new items for your next playthrough as you progress

Spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
Learn about the lives of the homeless and everything they go through to survive, with every part of the truth having been heavily researched by the developers.
Experience a beautifully composed emotional soundtrack
I spent a long time talking to people on the streets and those who've experienced sleeping rough to listen to their stories, many of which are included in the game as "night events". This game was made with the vision of getting homelessness and it's difficulties across through a game that's engaging and empathetic.
We also spent time delving into and cross referencing a ton of literature on homelessness provided publicly by various charity, journalistic and government institutions.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every game is different, and with each playthrough comes more ways to explore CHANGE.
If you became homeless... what would you do?

PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay.
So far, we've raised over £7000 for the charities CRISIS, The Clocktower Sanctuary and Shelter.
Join us in the community section to discuss the game with the team! We're always listening and awaiting your feedback.
Éditions et prix Steam
DLCs disponibles (1)
Avis des joueurs Steam
Soyons franc : Vous allez échouer. Souvent. Viendra un moment où vous serez plein d'espoir de réussir enfin cette partie que vous avez lancer et sur laquelle vous avez pris toutes les précautions... Et vous échouerez encore. Finalement, vous succombe...
Mises à jour et Actualités
Another hotfix
Super small one this time! More incoming! ^-^ Fixed the getting stuck in zoomed in mode bug
Hotfix Patch
Hey everyone, just a little mini patch here to bring a little more stability/polish to the game. Got some more mini patches (and medium ones) in the oven, stay tuned! ^-^ - Danny - Balancing When you obtain the tape player by any means, it now comes with a free tape. Other tapes are still available via trading Bug fixes and improvements Fixed an error that could cause you to be stuck on the main menu Updated save/load code to better handle cases of corruption Fixed groups of teenagers appearing close to each other so much Fixed Pencil Item being bugged Fixed some Localisation errors Fixed various issues with the tape player
Cloud Saving! Plus other improvements
Hey everyone, I'm back with another update! This time it's the long awaited cloud saving plus various stability fixes. I'm never giving up on this thing. Hoping to have some big news for you all soon! ^-^ - Danny - Changes and new stuff Cloud saving has now been added! Balancing Reduced difficulty for busking on the subway Comic Books give more happiness for new issues, but price is slightly more Bug fixes and improvements Improved how interactables wait for your approach before interacting with them, interactables no longer wait forever and activate when near if you interact with something else. The short story is that it is now easier to cancel clicks. Added extra snappiness to various elements while playing with a controller Fixed the starving button possibly not working with mouse Fixed the mouse cursor possibly still showing while playing on a controller when switching rapidly between mouse and controller Fixed a bug that could cause you to not be able to enter buildings without pausing and unpausing, alt tabbing etc Fixed Restaurant appearing closed when unable to enter due to low hygiene or being drunk Fixed day labour truck following you after declining a pay raise Fixed some soft lock bugs that could occur mid-late game Fixed jobs not allowing you to work until exiting the menu sometimes Fixed dog’s hunger showing as 0 temporarily until the first hunger tick right after getting a dog Fixed white squares showing in the true ending for addict and mental illness characters Improved true ending timing and pace Fixed some issues with perk awarding in the late game Fixed some icons appearing huge in some popups (bread roll) Fixed: When buying newspapers from the paperboy to show the next city event on the same day you get a city event, it would instead show the event you just got instead of the next upcoming one. It now correctly shows the next event. Fixed begging in front of other homeless trying to bed taking more reputation than it should Some other minor stability fixes
Avis des critiques et joueurs
Critiques de la Presse (Metacritic)
« CHANGE is an interesting survival indie that's both enjoyable and thematically relevant. Its grim undertones set the stage for a memorable experience, strengthened by solid mechanics and rewarding gameplay. »