Aquanox: Deep Descent
Steam
68

Aquanox: Deep Descent

16 OCT. 2020
Jeu de tir (Shooter), Aventure, Simulation, Jeu de rôle (RPG)
Développeur
Éditeur
Prix indicatif
7.49 € (Steam)
Durée de vie (HLTB)
Histoire principale : 9 Hoursh
Complétion (100%) : 28 Hoursh
Notes des critiques
Opencritic : 68/100
Metacritic : 66/100

Aquanox: Deep Descent

68 /100
16 octobre 2020 9 Hoursh
Description en cours d'enrichissement
Cette fiche de jeu est en cours d'enrichissement automatique. Les informations ci-dessous proviennent des données brutes d'IGDB.

Description (IGDB)

Aquanox Deep Descent is a first person underwater vehicle shooter, in which players control a variety of customizable ships to engage in fierce battles in the dystopian deep sea world of Aqua. In the near future the Earth's surface has become uninhabitable. What remains of humankind lives in former mining and research stations, deep below the surface of the sea. Born and raised in the only world we know, the loose network of underwater settlements, torn by the war for resources and dominance between various factions. Take control of a team of highly trained fighter pilots and experience an epic story in the dark world of Aquanox. Send your enemies down to Davy Jones's Locker with well-aimed torpedoes, mortars, mines and more. Explore the deepest corners of the oceans - mysterious, hazardous, uncharted.

Histoire (IGDB)

In the near future the Earth's surface has become uninhabitable. What remains of humankind lives in former mining and research stations, deep below the surface of the sea. Born and raised in the only world we know, the loose network of underwater settlements, torn by the war for resources and dominance between various factions.

Description en cours d'enrichissement.

Médias

Informations Steam

Description Steam (Français)



Aquanox Deep Descent est un jeu de tir sous-marin à la première personne, dans lequel vous prendrez le contrôle de différents vaisseaux sous-marins personnalisables pour livrer de féroces batailles dans le monde sous-marin dystopique d'Aqua.

Dans un avenir proche, la surface de la Terre est devenue inhabitable. Ce qu'il reste de l'humanité s'est réfugié dans d'anciens laboratoires de recherche et colonies minières, dans les profondeurs des océans. Les hommes ne connaissent plus que ce réseau de colonies sous-marines éparpillées, organisées en factions s'affrontant pour le contrôle des ressources et le pouvoir.

Dirigez une équipe de pilotes surentraînés et vivez des aventures épiques dans l'univers tourmenté d'Aquanox. Envoyez vos ennemis par le fond à l'aide de torpilles, shrapnels, mines et plus encore, sillonnez les océans du globe et explorez leurs failles les plus profondes.



  • Combat - À bord de différents véhicules, vivez des combats intenses, adaptés à différents styles de jeu 
  • Coopération - Mode coopératif rapide pour 4 joueurs, mettant en scène quatre pilotes uniques, tous impliqués dans l'histoire du jeu
  • Personnalisation - Choisissez et améliorez vos vaisseaux en fonction de votre style de jeu
  • Exploration - Partez à la découverte des profondeurs des océans
  • VPP - Modes multijoueur classiques, comme Deathmatch et Team Deathmatch Dogfighting



La série originale

Aquanox Deep Descent réimagine le gameplay et l'univers de la série AquaNox originale. La série Aquanox prend sa source dans le jeu « Dynastie d'Archimède », paru en 1996, suivi des volets AquaNox, en 2001 et AquaNox 2 : Revelation, en 2003.

Ces jeux de tir, qui se déroulent à bord de véhicules sous-marins, sont campés dans un futur dystopique, dans lequel l'humanité été contrainte de fuir la surface de la Terre pour se réfugier dans des stations sous-marines, aux confins des océans.

Les jeux AquaNox reposaient sur le révolutionnaire moteur KRASS Engine, qui a donné naissance au célèbre indice AquaMark.

Éditions et prix Steam

Aquanox Deep Descent - 29,99€ 7,49€ 7.49 €

Avis des joueurs Steam

Évaluation globale plutôt positives
Total des avis 15
Recommandé

Bonjour à tous, Voici un avis sur d’[i]Aquanox : Deep Descent[/i]. À lire les critiques, je trouve que le public fut très sévère à l’égard de ce titre. Il semble que la mayonnaise n’a pas prise. En fait, ma perception personnelle des choses est l...

Recommandé

Les jeux de combats sous-marins étant assez rares, je l'attendais depuis longtemps et même si j'ai eu des craintes en voyants tous les avis négatifs je n'ai pas hésité à l'acheter et je ne le regrette pas ! Une fois le tutoriel passé on est directem...

Recommandé

Encore peu de temps de jeu, mais je retrouve les sensations de ces ancêtres. J'ai toujours adoré le concept et l'ambiance. En revanche, j'aurai souhaité, notamment sur les textures, un meilleur soin sur la qualité des graphismes. Si vous avez aimé le...

Recommandé

Plutôt intéressant, agréable à jouer difficulté grandissante, arme variée, vaisseau avec avantage et inconvénient. les crédits sont rare, vous devez faire un choix sur le vaisseau à améliorer. boss à difficulté intéressante. manque cependant de réact...

Recommandé

Je vous recommande ce jeu, les sous-marins sont cool et ils se distinguent vraiment, offrant des qualités différentes et la possibilité de les améliorer et modifier. De plus, les armes sont assez impressionnantes, il est un plaisir de chasser les enn...

Mises à jour et Actualités

23 décembre 2020

Christmas Patch

Aquanauts, we have a little early Christmas present for you: a patch for Aquanox Deep Descent is live now! With this update, it's possible to set favorite weapons and navigate through them much easier. Also, we fixed bugs and crashes to make the game run more stable. Thank you for being with us. We wish you a perfect Christmas with your family and may the next year will be better than the infamous 2020. Full patch notes below: New Feature implemented: Players are now able to favoritize weapons , this gives the players options to go into the Inventory and Loadout screens and select which weapons will be in their preferred loadout (favorites list). Only weapons selected into the preferred loadout (favorited) will populate the weapons list the player can scroll through in-game - thereby giving them more customization options and quicker access to their preferred weapons. New Feature implemented: We gave players the ability to cycle weapons backward along with the core favorites feature. It allows the player to use the modifier key with the weapon scroll key to cycle weapons in reverse. This will prevent players from having to cycle through multiple weapons again if they end up accidentally switching their desired weapon. Fixed Crash on Client side when crafting Health/Shield kits. Fixed Crash on Client side upon opening inventory and equipping weapons. Fixed Crash on Client, when trying to update cockpit radar but no minimap is yet replicated. This was happening when players were Alt+Tabbing from the game. Fixed crash that could happen when Tupilaq’s turrets were destroyed while in combat. Fixed bugs with achievements in Deathmatch and Team Deathmatch game modes. Reduced RAM consumption by 1GB. Fixed issue with the homing icon not being displayed on HUD. Multiple bugs fixed regarding this. New icon added for Torpedo and Mine homing. Added hints that support new features. Fixed issue where players could get : stuck at the "Toshiro Okabe" quest's objective "Kill the Bionts". This bug was appearing after specific steps were done and could break gameplay. Fixed secondary quest marker not showing up orange on radar, zone map and world map. Fixed issue with color being reset on engines and wings after buying/equipping abilities or secondary weapons in the docking station. Added blur on the hints background to make hints more readable. Fixed issue : Backer secondary weapon doesn't have name nor icon in the mechanics screen. Icon added and salvage volume color changed to gold to be more appearing. Increased Sunblow projectile lifespan to prevent its deletion before reaching its possible range. Fixed issue with clients target lock jittering. Fixed issue with hints not being serialized so they would appear multiple times after save and load. Fixed issue with turrets not stopping their weapons post load, causing fire loop sound hearable after loading a save file. Fixed issue with AI weapons firing sound still being heard after load. Fixed issues with gathering messages. Fixed issue with gather message being displayed on loading screen when entering station. Fixed issue with shield ability not being correctly visible on clients ship mesh when client was moving while ability was active. Made players appear as yellow dots on radar and made friendly AI appear as green. Fixed issue with quest markers still showing up on World maps and Zone maps after the player has deactivated all quests. Fixed issues with loot from destroyed AI end up in environment objects. Fixed issue with destructible boxes loot that could end up in environment objects. Fixed collision problem with Jellyfish. Rebalanced the Jellyfish stats. Fixed issue with ability icons not showing correct information after being used and ESC menu is opened and closed. In this moment icons were showing that they are usable again even if they are on cooldown. Fixed issue where the player could talk to Linda Salatha as many times as he wanted, and each time he would get rewarded when he finished the dialogue. Fixed issue when player was able to hear the sound when Ai's are target locking other Ai's. Made the whole target lock visible over the cockpit. Fixed issue where creatures did not have the correct icon on the subzone map. Corrected health kit issue for Shade and Hammerhead in MP. These ships were able to carry only 2 of each kit instead of 3 like other ships. Increased hint to hint transition on loading screen from 5 seconds to 10 seconds. Fixed issue where projectiles could explode on hit with the quest marker in world. Made dodge upwards and downwards to use a single tap on the controller, instead to work like a double tap like on keyboard. This was made because it's much harder to double tap on the controller then on keyboard. Removed a dollar sign that was present on the purchase button in station UI. Replaced ‘’new item’’ icon to use an exclamation mark instead of a star. New weapon favoritizing system is using the star icon now. Multiple UI bug fixes with icon sizes , localization and some minor functionality issues. Multiple sound related issues fixed and polished. Multiple text and localization related issues fixed. New text that supports new features are localized and implemented, and now available in all languages in the game.

16 novembre 2020

Aquanox Update 16th of November 2020

Hey everyone. Here is the changelog for today's patch: Fixed issue where players ship mesh would stay in the world after getting killed. This was happening in dogfight game modes. Fixed issue with secondary weapons getting turned off when docking undocking from stations. Now secondary weapons will be saved upon docking undocking so players don't need to turn them on again. Fixed a crash that was happening for players that are playing in Chinese, Korean, Polish, and Russian languages. Fixed a rare bug where players could end up in the void without any levels around them. Fixed an issue with Ability Unlocks. The Charge Ability should now properly be unlockable to all players. Fixed a bug where in some cases, if a player scrolls the left weapons using the “1” hotkey, the weapon would disappear. Fixed issue where players were able to go through meshes around the force fields in the tutorial Nerfed down the 3 enemy ships in the tutorial so now they should not be dangerous. Fixed a Save-Load issue with destroyable Crates that can only drop one type of item and didn’t work after loading a game. Fixed issue with Team Deathmatch - Relevant Backers on scoreboard should now properly be marked as VIP. Made some minor changes with AI stats in dogfight game modes. Fixed visual issue where engine grills were visible floating outside the station, while players were docked in. Fixed Crash which was happening when a client is in the deploy station and the host loads the last saved game. Fixed issue with the salvaging screen closing while salvage action is in process Fixed issue where clients were able to change quest states, only the host is permitted to do that. Fixed issue with salvage monitor staying up on game load with old salvage information. Fixed issue where players were not able to salvage on some occasions. Moving away and moving back from salvages would fix this issue. Fixed an issue where Saving and Loading would reduce the Health of Infected Sharks. Fixed issue with stats display in Multiplayer matches Improved readability of stats UI in Multiplayer Fixed a bug where the UI would display certain commodities as required for crafting, whilst they were not needed. Improved UI consistency for Mechanic Loadout UI Fixed issue where the Dialogue subtitles getting frozen on screen in some cases Fixed issue where the conversation's subtitle would disappear if the quick-menu is opened and closed while dialogue is playing Improved a variety of smaller UI elements, including colors, text, and localization issues. Note: Hints for double tap dodging vertically, and warning message for trying to remap ‘’interact’’ action to mouse keys are not localized yet so it will appear in English for all languages. This will be addressed asap. Be aware that we listen, read, and take all feedback into account, we sadly cannot respond to every post/question that is coming up but we try our best! Make sure you continue to report any bugs you come across here - https://redmine.thqnordic.com/projects/aquanox-deep-descent-community/issues/new

23 octobre 2020

Patch October 23rd!

Light everyone, We have just released a patch that makes the extended ending cutscene available for all the players (To see it, they have to meet a certain requirement. See below.) and fixes several issues reported by the community. We are working on the next updates. Aquanox: Deep Descent Changelog October 23rd, 2020 Version: 33418 UI related: - Fixed an issue with the Korean language where characters were not displayed - Changed some backer names on the Backer plate and in the credits Localization: - Fixed issue with untranslated EMP Mine ability for the CU cockpits - Fixed Korean not displaying correct characters on lower bar labels Other: - The extended ending is shown to players who finished Dead Eye quest - Implemented change for Vertical dodging: Double-tap space for dodge upwards and double-tap ctrl for dodge downwards. Added this change to the hint in the tutorial and added info in the keyboard controls. - Fixed issue with Password not being set, if hosting is enabled before setting a password.

Avis des critiques et joueurs

Critiques de la Presse (Metacritic)

PC Invasion 80/100

« Duking it out underwater is a lot of fun in this game. The visuals are well-done, it plays well, and the story is quite strong too. Very much worth a look for anyone intrigued by its premise. »

Ragequit.gr 80/100

« A very solid entry in the genre by Digital Arrow that narrowly misses on true greatness due to some small missteps. A bit more attention to detail, better enemy AI and higher production values would have hugely benefited an otherwise very enjoyable action/simulation game. »

Hey Poor Player 80/100

« Aquanox Deep Descent is a very welcome return for an underrated series. In this era of modern re-imaginings, this game delivers in introducing Aquanox’s world to a new generation of players. The movement may be slightly cumbersome and things may get a bit hard, but it always manages to be engaging and fun. The world and story, combined with the solid multiplayer elements for both PvP and co-op, make this a well-rounded experience and essential purchase for fans of six degrees of freedom-type shooting games. If you’re interesting in dipping your toes in its waters, swim on over here to check it out. »

GameGrin 80/100

« Submarines, Bionts, Dystopia and shooty shoots, what’s not to love? Buy this, slap on your cowboy hat, and stick some Linda Ronstadt on as you drive “every kind of rig that’s ever been made” in the deep blue. »

Wccftech 77/100

« With its interesting setting, engaging story, great combat mechanics, and tons of customization options, Aquanox Deep Descent is a more than worthy new entry in the classic series. Bland mission design and a repetitive structure does damage the experience a bit, but all those that enjoy dogfighting games, no matter where they take place, will find plenty to like in the game. »

Impulsegamer 72/100

« Despite the lack of polish the game is actually quite good, the story is still interesting and the game play is just ‘ready to go’. There is no need for learning a complicated control system, or hours of investment to identify how to identify the tactics to fight enemies, just load it up and start shooting. This game can offer a great escape for anyone who wants to spend the casual 30-60 min gaming session at the end of a long day of work without using any brain cells. The repetitive nature of the battle system and scenery will make most players feel like they have mastered the game play very quickly and the story element breaks up this monotony enough to sustain most players attention. »

GameSkinny 70/100

« Aquanox: Deep Descent continues a journey into the depths of the sea started in 1996 and proves blowing things up underwater is more fun than the Bends. »

Finger Guns 70/100

« As resurrections of near-20-year-old franchises go, Aquanox Deep Descent is a very solid effort that, with a few tweaks and a bit more polish, could potentially be special. Here’s hoping that THQ Nordic gives Digital Arrow the opportunity to make another one. »

Avis des Joueurs (Metacritic)

PlayItRight 9/10

« The game itself is one of the most prominent in 2020, no matter we have a lot of critics. If you contextualize the game, this is not planned to be AAA nor the publisher had that kind of approach. So, for the AA its very good, playable and enjoyable game. I think its going to be underestimated title but it found the way into my heart, for sure. »

Endrance 8/10

« I think this game captured the original charme of the games from the early 2000s pretty well. Just the nano-fauna and how they can't be locked on are pretty annoying, especially when you're using slow weapons. Solid though. »

Oliver_xyz 10/10

« Great game, unusal as the only submarine shooter. I loved the atmosphere and the story telling. Even though "old school" graphics in story telling, the game graphics are really nice with the Unreal 3 engine. Loved the pace, sometimes moody and slow, then very quickly dangerous. Great job making this from a Kickstarter project without a big budget. It is good fun, please make the next one longer! »

cakeranks 10/10

« I'm sure people reading reviews can get confusing, so here's my take. I'm giving this a top score because I love it. And I'm sure some will hate it. It's clearly not trying to be everyones favorite and that's a good thing imo. I'm neither a super huge fan of the old games, nor am I going to compare this game to them. People wanting to play a compare game will either be happy or disappointed because we all remember the old games differently. It's a good game and a great move for the genre forward. I love the vibe, the style of shooting and in general how the game feels for me. I guess the story is not important to me and might not be good for some, and for me that doesn't play a major role. I love the combat and how it pumps me to be good at it. That's probably the main thing that wins in this case. »

Kirill_Klimov 3/10

« [Aquanox Deep Descent: Jacques-Yves Cousteau simulator. And, surprisingly, real Jacques-Yves Cousteau is more fascinating] Pain. That is the only feeling I experienced while playing this game. Every aspect of Aquanox is excruciatingly painful, from gameplay, especially combat-wise, to plot. In fact, I have not found a single feature that this game could be commended for. First, game mechanics. To better understand what this game feels like, try to imagine an incredibly boring and, at the same time, unreasonably difficult side mission in an otherwise good game. Like searching for minerals in Mako-truck in Mass Effect 1. Now, imagine that someone played this side mission and said to themselves: “Wow! That is so perfectly useless and anticlimactic! I should make a whole game out of it!” As a result, Aquanox Deep Descent was born. Nominally, the game positions itself as a shooter but it is anything but. “Doom” series are exemplar shooters: apart from the fact that there is fire everywhere, they are fast and captivating. On the other hand, watery Aquanox is a complete opposite of those: the game is slow and depressing. In addition to lame combat-regime, the submarine interface is extremely inconvenient. I mean, for real deep-sea explorers such an interface might be perfect. However, for a player it is extremely annoying to do a 360-turn every time they need to find the objective or strain their eyes to discern the remaining level of oxygen. Then, Aquanox has a plot. Or, well, it is said that the game has a plot. In fact, the story is a combination of endless loose ends that, even if they are tied up in the end, do not spur the player to beat the game. For example, the surface of the Earth was destroyed. How? Why? Who is responsible? What is more, while at the very beginning of the game, I was interested in such questions; 5 hours into the game the only problem that bothered me was “how do I not die of boredom?”. Besides, the main characters of the game are as stale as the plot. First, there are four of them. Having multiple protagonists is not a bad idea of itself (remember “Heavy Rain”), but in that case, they need to be equally well-developed. Conversely, in Aquanox, the main characters are not interesting at all. I did not know their past but I cannot say I cared about their future. Plus, the dialogues in the game are so pompous, pretentious and, at the same time, mostly meaningless that I do not want the characters to speak ever again. Like, a person asks the ship captain (sic!) if the fauna is dangerous, but the latter answers with a pathetically meaningful intonation: “It is different from what you experienced before. You will see…” I am off to a dangerous mission, you drama queen! I need an appropriate brief! To recap, painful gameplay and the atmosphere of pompous boredom are major flaws of Aquanox Deep Descent. There are numerous smaller shortcomings but the ones mentioned are already enough for me to advise not to play this game. After a 5-hours walkthrough, I could not force myself to go further. 3 out of 10 »

KhanAbyss 10/10

« I have never played the original Aquanox or the Archimedean Dynasty games so I can look at the game without nostalgia tinting my glasses pink. If what you're after is some fun shoot-em up arcade action with a beautiful underwater aesthetic and a catchy soundtrack then I believe this will fit right up your alley. »

caek221 10/10

« I've been following this game since the Kickstarter. Can't say I've played the last two titles as religiously as everyone else but it lived up to my expectations and I'm overall fairly pleased. The fps part of the game is refined to the max and the UI tells me everything I need. The atmosphere of the levels is on point, it easily makes me feel claustrophobic and conveys the feeling of being in an underwater sub perfectly. Overall; I don't have any gripes with the game, its a fun experience worth every penny. »

Molny 10/10

« I hope this hidden gem gets enough attention, if it got your interest, you should just try it »

Configuration PC requise

Minimale :Système d'exploitation et processeur 64 bits nécessairesSystème d'exploitation  *: Windows 7 or higher (64 bit)Processeur : 3.3 GHz or higher: AMD A8-6600K or Intel Core i7-950 or newerMémoire vive : 8 GB de mémoireGraphiques : Direct3D 11, Shader Model 5.1 capable video card (GeForce GTX 560 2GB RAM or Radeon HD 7870 4GB RAM)DirectX : Version 11Espace disque : 30 GB d'espace disque disponibleCarte son : DirectX 9 compatible Sound card

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