Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
ARTE France
With a digital programme offer in six languages, ARTE is reaching a growing audience across Europe. In addition to German and French, more than 1,700 programmes are also freely accessible in English, Spanish, Polish and Italian on arte.tv and via the apps for mobile devices and smart TV. European news, documentaries and arthouse cinema are made available in additional languages and in cooperation with partners.
HEUREKA-Klett-Softwareverlag GmbH
This company was an educational software and video game publisher, a subsidiary of the German school book publisher Ernst-Klett-Verlag. 2005-06-01: Rights to all of their 22 edutainment adventure games were sold to BrainGame Publishing GmbH.
FairyTale
Grasshopper Manufacture
Grasshopper Manufacture, also referred as GhM, is a Japanese videogames developement studio, founded in 1998 by gamedesigner SUDA51 (aka Goichi Suda). Almost all of the studio's games were created under his direction or supervision. Their games are famous for their style and atypicality, sometimes they even considered "punk video game band".
NEXT Studio
NEXT Studio aims to make differentiated, high quality and reputable games via multiple approaches including but not limited to original idea incubation, advanced technology application as well as external collaboration. We experiment with new designs, create new experiences, research new technologies, work across platforms and game genres, to explore future possibilities in gaming as an unique media and keep pushing the boundaries. NEXT, simply make cool games! Based in Shanghai.
Anuman
GBH Gold
Shoeisha
Shōeisha Co., Ltd., sometimes abbreviated SE, is a publisher specializing in computer and software books. They have more than 1,000 publications, including programming books and application tutorials. Formerly, Shōeisha produced video games for various consoles, including the PlayStation, Dreamcast, and Sega Saturn. Twenty-three such titles were released 1995 through 2001.
MetaChess
Crate Entertainment
Crate Entertainment was founded in 2008 to unshackle developers from corporate interests and develop games with deep gameplay and creative integrity, in the genres we love. That isn’t to say we ignore the financials but rather, we have our own development process whereby we believe sound judgement, dedication to our products and efficient development will naturally result in stable profitability. We know the audience for our games because we build games that we ourselves want to play.
Reflexive Entertainment