Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
Toshiba-EMI
RandomSpin
Rosesrot
i attempt to explore modern identity, queerness, and relationships through the latent abjection that is inherent within oneself: touching on the haphazard, taboo, and less-than-desired spaces that we take up. my stories intend to be a reclamatory celebration—and catharsis—of the darker human aspects we prefer not to think about.
Sears
Visco
Visco Corporation (株式会社ビスコ) is a software company located in Japan. It was founded in 1982 by Tetsuo Akiyama (秋山 哲雄, Akiyama Tetsuo) and later became corporate on August 8, 1983 while revealing itself as "Visco" in Japan. They originally developed video games for several platforms from the arcades and NES, to the Nintendo 64 and Neo Geo in the past. When Visco was one of the companies under the Taito umbrella, some of its titles back then were labeled "Taito". They also teamed up with Seta and Sammy in developing arcade games powered by the SSV (Sammy, Seta and Visco) arcade system board until Sammy fully acquired noted game company Sega under a new company titled Sega Sammy Holdings in 2004, while Seta's parent company Aruze announced in December 2008 that Seta decided to close their doors after 23 years of existence. Therefore, the SSV board was no longer being produced. From 2008, Visco began manufacturing slot machines for casinos mostly in southeast Asian regions.
IndieArk
We are an Indie Games publisher focused on seeking out creatively and artistically outstanding indie titles.
Culture Brain
David Mulder
Texas Instruments Incorporated
Elite Systems
Incorporated in England in 1984, Elite was originally a leading developer and publisher of ground-breaking games for the Sinclair Spectrum and Commodore 64 home computer systems... Today Elite is a highly-specialised developer and publisher of game software products for handheld, mobile and wireless systems and a designer and developer of hardware devices including the innovative Recreated ZX Spectrum.
LEVEL-5
LEVEL-5 Inc is a video game studio founded in October 1998 partly by Sony to develop games for the PS2, their first game was "Dark Cloud". The president of the company is Akihiro Hino. They are known for creating popular video game series like Professor Layton, Yo-kai Watch, Inazuma Eleven and Ni No Kuni.
Team Bugulon
Wanadoo Edition
Video game division of Wanadoo, the former internet division of France Télécom (now Orange S.A.). It was acquired by and dissolved into Microids in September 2003.
IncaGold
IncaGold was founded as IncaGold Ltd. and later on changed into IncaGold plc after the purchase of IncaGold GmbH in 2004. In November 2010 the company website (incagoldplc.com) was discontinued when the domain registration expired.
EA
Mattel Interactive
Mattel Interactive (Known as Mattel Media until 1999) was a video game publisher and software distributor. Mattel originally founded the company as Mattel Media in February 1996, as an aim to expand into the multimedia unit by producing CD-ROM titles based on Mattel franchises like Hot Wheels, Barbie, Fisher-Price and Polly Pocket.[1] The company's first releases came out in the Fall of 1996, with the company's Barbie Fashion Designer program was the first commercially successful video game made for girls. With the success of their first wave of products, Mattel Media then set on producing CD-ROM based interactive material for toys such as the Talk with Me! Barbie.[4] Mattel Media later expanded to video games soon after, publishing titles like Hot Wheels Stunt Track Driver. In the fall of 1998, Mattel agreed to acquire The Learning Company in a stock-for-stock merger valuing the company at approximately $4.2 billion. With the merger, Mattel themselves laid off 3,000 employees. Mattel sold both Mattel Interactive and The Learning Company in 2000 at a loss to Gores Technology Group. The total financial losses to Mattel have been estimated to be as high as $3.6 billion. Mattel's acquisition of The Learning Company has been referred to as "one of the worst acquisitions of all time" by several prominent business journals. In February 2001, Mattel signed a publishing and distribution deal with THQ for the Hot Wheels and Matchbox licenses, and Vivendi Universal Interactive Publishing for other major licenses including Diva Starz, Fisher-Price and Barbie. That same month, THQ also acquired Mattel's computer rights to Rugrats, SpongeBob SquarePants and Rocket Power and Mattel's console and computer rights to The Wild Thornberrys and Jimmy Neutron: Boy Genius. In 2000, the ex-Learning Company and Mattel assets acquired by Gores were split up into three divisions - GAME Studios for video games, The Learning Company for educational software and Brøderbund for home software. GAME Studios' was sold to Ubi Soft in March 2001, taking all of the gaming assets formerly held by The Learning Company.[11] The Learning Company itself was acquired by Riverdeep Interactive Learning Limited in September 2001 and later acquired all of Brøderbund in August 2002.
Cartoon Network