Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
Elite Systems
Incorporated in England in 1984, Elite was originally a leading developer and publisher of ground-breaking games for the Sinclair Spectrum and Commodore 64 home computer systems... Today Elite is a highly-specialised developer and publisher of game software products for handheld, mobile and wireless systems and a designer and developer of hardware devices including the innovative Recreated ZX Spectrum.
Cartoon Network
Bloober Team
Bloober Team is a game development company based in Cracow, Poland. We create hidden horror games – focusing on the atmosphere and the environment, rather than survival and shooter mechanics. Bloober Team ventures Behind The Darkness. Bloober Team has been established in 2008. During the first few years the company has worked as a developer for hire. It has produced more than 40 different SKU’s during that time. Then came Basement Crawl and its reimagination in the form of BRAWL, which steered Bloober Team back to its roots - to horror games. The company has worked directly with companies like Nintendo, Microsoft, or Sony.
Team Bugulon
INTEREST
HypeTrain Digital
United Independent Entertainment GmbH
The UIG Entertainment GmbH was founded in 2005 by managing director Christoph Bayer and is one of the leading distributors of casual games and license simulator games as well as own developments in Germany. Many well known partner trust the excellent distribution network in the different retail channels. UIG is also presenting tools like the computer easy series. Headquartered in Oberhaching, Bavaria, Germany.
Double Fine Productions
Double Fine Productions is an award-winning game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.
Starbreeze Publishing
New Starbreeze Publishing AB was founded in December 2019 after the company was split following a long restructuring process that involved multiple extensions, layoffs. divesting from various studios, canceling console ports and selling game IP rights. Starbreeze Publishing holds the IP rights to all Starbreeze's projects and now handles all publishing work on existing digital storefronts. The planned release of The Tribe Must Survive in 2023 is set to be the first game published since the company was restructured.
AyPio
Gamesforfarm
VoxPop Games
VoxPop Games, Inc., is a New York based game development and distribution platform. VoxPop primarily caters to independent developers who may not have the marketing budget to pursue traditional advertising and hiring as a model. Developers can use VoxPop to find collaborators using a percentage of their future profits, recruiting everything from programmers and artists to build the game, to influencers and celebrities to promote their products. Meanwhile, contractors can trust that their payments will be backed by a robust, and automated system which will keep their employers’ honest months or years after the project’s completion. VoxPop is part of the NYC Games Industry Council and collaborates with non-profit groups like the NYC IGDA. VoxPop hopes to disrupt the gaming market by creating systems for smaller content creators to prop up one another.
Human Entertainment
Human Entertainment was a Japanese video game developer and publisher founded in 1983. The company produced games for a number of platforms, including home consoles, portable consoles, and personal computers. Human declared bankruptcy in 2000 and disbanded.
miHoYo
miHoYo was founded in 2012 by 3 graduate students who dreamed of creating a top interactive anime company. miHoYo is tech-driven and armed with proprietary rendering technologies, with the slogan “tech otakus can save the world”. The company may provide you with various one-stop services including designing specific game software to meet your special interest, maintaining your game software, advising you on the game software/website, and so on.
Denpasoft
Drageus Games
KishMish Games
KishMish Games is a independent game developer for PC, Android, iOS and the consoles of Sony PlayStation, Microsoft Xbox and Nintendo Switch. Working on games about transport topic for several years, and we intend to reach even more quality and variety in each our new game. At the same time, we love games and we are not afraid to try to do something in new directions for us. Besides, in the past our team has had many projects of different genres targeted at various audiences. Among them are games of the following genres: 2D and 3D Arcade, Survival Horror, Visual Novel, FPS, Puzzle, etc.
QubicGames S.A.
CIRCLE Entertainment
For Kids
Kimberly Kubus
Kimberly Kubus (1986–2014), real name Kim Okkerstrøm, was a prolific Norwegian indie game developer, musician, and filmmaker known for creating over 200 experimental and surreal games between 2001 and 2013. Operating under multiple pseudonyms including Kimberly Kubus, Sparlatacus, and PG Games, he became an early outsider artist figure in video game development, creating avant-garde titles that deliberately challenged conventional game design. His most recognized work is the "Johnny" series, consisting of 36 games featuring the protagonist Johnny with his characteristically long nose navigating hostile, surreal worlds. Known for intentionally imperfect yet artistically significant creations, Kubus used video games as a medium to explore his mental health experiences, treating them as art rather than commercial products. Much of his work is now considered lost media, with only a handful of his games preserved through the Internet Archive. Kimberly Kubus died in December 2014, and the cause of death was suicide. He struggled with mental health issues, and his death was confirmed by friends and collaborators later that month. This tragic aspect adds a somber context to his artistic legacy.