Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
CJCC_BASP
Lobo
2015
Sparkypants Studios LLC
Devclied
Seismic Games
"Founded in 2011, we love making games! Our team has created some of the best-selling games of all time. We have a reputation for creating our own compelling original products as well as working with some of the world’s best IPs." Acquired by Niantic on July 17, 2018.
Redwood Games
Karen Chun (previously Karen Crowther) is an American computer game designer and programmer. The president of Redwood Games, she has created educational games including Math Rescue, Word Rescue, as well as the game Pickle Wars. Her first widely-sold game was Talking ABC's, which was distributed by Apogee Software. She created the educational computer games Math Rescue and Word Rescue, published under Apogee, as well as the shareware platformer Pickle Wars, published by MVP Software. In 1994, she was a spokesperson for various shareware game groups when the United States Congress was developing a rating system for video games. She represented the Association of Shareware Professionals, the Educational Software Cooperative, Shareware Trade Association and Resources, and the Association of Shareware Authors and Distributors during talks about the rating system, which included discussions with the Software Publishers Association. In the 1990s, she was part of the steering committee that founded the International Game Developers Network. Her company, Redwood Games, was created around 1990. Named after the Redwood Trees of Mendocino, California, the company is now located on Maui. Karen is "mostly retired" ever since the release of Windows Vista as the platform butchered most compatibility with DOS, but she still keeps her website available where you can still download her shareware games.
FoxTail
Nex Entertainment
Nex Entertainment, formerly known as GAU Entertainment and Nextech, was a Japanese video game developer. It developed each games for other companies on a contract basis. Their clients include Sega, Capcom, Namco, Takara, Taito, Atlus and Square Enix.
IronMonkey Studios
Based in Melbourne, IronMonkey Studios is comprised of some of Australia's most experienced creative development staff. The team draws upon a wealth of knowledge gained producing dozens of games, on formats ranging from the 8-bit era to the PS2 and beyond. In 2010, IronMonkey Studios was acquired by publisher Electronic Arts to join its game development studio family. In July of 2012, the company was merged with fellow Australia game company Firemint to form the joint office FireMonkeys.
Aspyr Media
Aspyr Media specializes in porting video games from Microsoft Windows to macOS and Linux.
Supersonic Software
Studio Lemi
Solo indie developer that loves to make narrative rich games with interactive elements.
Capcom Development Division 1
Capcom Development Division 1 is a Capcom games development studio and the main studio responsible for the Resident Evil and Devil May Cry game development in modern times. It took over from Capcom Production Studio 4 when Capcom began re-developing its studio structure.
bumblebee.
bumblebee, a game-development studio from Germany, has released its first game, the highly acclaimed and German developer award-nominated GhostControl Inc., in late 2013. Villagers is going to be their second release, with more new games following later in 2016.
MumboJumbo
The company was founded in January 2001 by Mark Dochtermann and Ron Dimant after leaving Ritual Entertainment. In 2003 it became one of the first independent developers to popularize casual games by partnering with portal sites to make games available for download directly to Windows and Mac computers. MumboJumbo was previously a United Developers Company that acquired other development companies including Zono, Ritual Entertainment, and Hot Lava Studios. On January 24, 2007, MumboJumbo announced their acquisition of Ritual Entertainment, a popular developer of first person shooter titles such as SiN and Star Trek: Elite Force II. Upon acquisition Ritual was made to assist with work on casual game titles, causing many prominent employees to leave the company and many analysts to speculate why the acquisition had been made in the first place. Some analysts have since criticized the move as both foolish and a massive waste of money. It is still unclear as to the purpose of MumboJumbo's decision, as MumboJumbo had not released an official statement regarding their intentions to acquire a game developer known for creating mature titles in order to re-purpose them for casual game development. On January 25, 2010, a jury in the 193rd Civil District Court in Dallas County, Texas awarded MumboJumbo $4,600,000 in damages resulting from a breach of contract on the part of their former business partner PopCap Games. MumboJumbo had previously held a North American retail distribution agreement with the casual games developer. According to MumboJumbo, the relationship was violated when PopCap Games began to develop its own strategies for selling at retail. During the 12-day trial, MumboJumbo's law firm Rose-Walker showed that PopCap's actions "severely damaged" their business relationship with Walmart. As of late 2017, operations seem to have ceased, their website only leads to a logo without any of the content they used to host.