Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
SIMS
SIMS was founded as a collaboration between Sega and Sanritsu, who had previously acted as a subcontractor for Sega mainly in the arcade market. The last game to be developed under the Sanritsu label was Fantasy Zone Gear for Sega's Game Gear. Upon the foundation of SIMS, 50 of Sanritsu's staff were transferred to the new company, which programmed and ported games for most of Sega's platforms in the nineties. At the same time, Sega took over the entire ownership of the company. However, on June 25, 2004 the president of SIMS, Noboru Machida, took back all the stocks and the company regained its independence.
CJCC_BASP
IronMonkey Studios
Based in Melbourne, IronMonkey Studios is comprised of some of Australia's most experienced creative development staff. The team draws upon a wealth of knowledge gained producing dozens of games, on formats ranging from the 8-bit era to the PS2 and beyond. In 2010, IronMonkey Studios was acquired by publisher Electronic Arts to join its game development studio family. In July of 2012, the company was merged with fellow Australia game company Firemint to form the joint office FireMonkeys.
Aspyr Media
Aspyr Media specializes in porting video games from Microsoft Windows to macOS and Linux.
Supersonic Software
Capcom Development Division 1
Capcom Development Division 1 is a Capcom games development studio and the main studio responsible for the Resident Evil and Devil May Cry game development in modern times. It took over from Capcom Production Studio 4 when Capcom began re-developing its studio structure.
Nex Entertainment
Nex Entertainment, formerly known as GAU Entertainment and Nextech, was a Japanese video game developer. It developed each games for other companies on a contract basis. Their clients include Sega, Capcom, Namco, Takara, Taito, Atlus and Square Enix.
Sparkypants Studios LLC
MumboJumbo
The company was founded in January 2001 by Mark Dochtermann and Ron Dimant after leaving Ritual Entertainment. In 2003 it became one of the first independent developers to popularize casual games by partnering with portal sites to make games available for download directly to Windows and Mac computers. MumboJumbo was previously a United Developers Company that acquired other development companies including Zono, Ritual Entertainment, and Hot Lava Studios. On January 24, 2007, MumboJumbo announced their acquisition of Ritual Entertainment, a popular developer of first person shooter titles such as SiN and Star Trek: Elite Force II. Upon acquisition Ritual was made to assist with work on casual game titles, causing many prominent employees to leave the company and many analysts to speculate why the acquisition had been made in the first place. Some analysts have since criticized the move as both foolish and a massive waste of money. It is still unclear as to the purpose of MumboJumbo's decision, as MumboJumbo had not released an official statement regarding their intentions to acquire a game developer known for creating mature titles in order to re-purpose them for casual game development. On January 25, 2010, a jury in the 193rd Civil District Court in Dallas County, Texas awarded MumboJumbo $4,600,000 in damages resulting from a breach of contract on the part of their former business partner PopCap Games. MumboJumbo had previously held a North American retail distribution agreement with the casual games developer. According to MumboJumbo, the relationship was violated when PopCap Games began to develop its own strategies for selling at retail. During the 12-day trial, MumboJumbo's law firm Rose-Walker showed that PopCap's actions "severely damaged" their business relationship with Walmart. As of late 2017, operations seem to have ceased, their website only leads to a logo without any of the content they used to host.
BITBOX Ltd.
Devclied
Seismic Games
"Founded in 2011, we love making games! Our team has created some of the best-selling games of all time. We have a reputation for creating our own compelling original products as well as working with some of the world’s best IPs." Acquired by Niantic on July 17, 2018.
Techland
Since the company's foundation in 1991, Techland has been consistently reinforcing its position in the industry and in 2000 began to conquer international markets. Initially, our activities were focused on the distribution of software in Poland. Later, towards the end of the nineties, we decided to commence the in-house production of computer software with the emphasis on video games. Currently, we create advanced high-budget games for all major platforms – the PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4. The primary technology we use is our proprietary Chrome Engine®, currently at version 6, middleware, and toolset continuously developed for over 10 years now. Using this top-notch technology, we have released over 20 games, including Dead Island and Call of Juarez series. We also develop mobile games for iOS devices. Techland is a team of over two hundred dynamic people driven by ambition and creative passion. Our staff consists of highly experienced industry specialists and talented young apprentices from all fields. Every one of us perceives the electronic entertainment not only as their job but, more importantly, also as our lifetime passion and hobby. We achieve professional excellence by bringing ambitious projects to life and constant learning. Every day we push ourselves to realize our vision – deliver cutting-edge and attractive electronic entertainment. See more at: http://company.techland.pl/about, ©Techland
Studio Lemi
Solo indie developer that loves to make narrative rich games with interactive elements.
bumblebee.
bumblebee, a game-development studio from Germany, has released its first game, the highly acclaimed and German developer award-nominated GhostControl Inc., in late 2013. Villagers is going to be their second release, with more new games following later in 2016.