Tous les studios de développement

Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.

Logidisque

1 jeu

PC gaming company based in Quebec, active in the 80s and 90s.

Pockawl Logo

Pockawl

1 jeu

We make remarkable games.

IronMonkey Studios Logo

IronMonkey Studios

1 jeu

Based in Melbourne, IronMonkey Studios is comprised of some of Australia's most experienced creative development staff. The team draws upon a wealth of knowledge gained producing dozens of games, on formats ranging from the 8-bit era to the PS2 and beyond. In 2010, IronMonkey Studios was acquired by publisher Electronic Arts to join its game development studio family. In July of 2012, the company was merged with fellow Australia game company Firemint to form the joint office FireMonkeys.

SIMS Logo

SIMS

1 jeu

SIMS was founded as a collaboration between Sega and Sanritsu, who had previously acted as a subcontractor for Sega mainly in the arcade market. The last game to be developed under the Sanritsu label was Fantasy Zone Gear for Sega's Game Gear. Upon the foundation of SIMS, 50 of Sanritsu's staff were transferred to the new company, which programmed and ported games for most of Sega's platforms in the nineties. At the same time, Sega took over the entire ownership of the company. However, on June 25, 2004 the president of SIMS, Noboru Machida, took back all the stocks and the company regained its independence.

Nex Entertainment Logo

Nex Entertainment

1 jeu

Nex Entertainment, formerly known as GAU Entertainment and Nextech, was a Japanese video game developer. It developed each games for other companies on a contract basis. Their clients include Sega, Capcom, Namco, Takara, Taito, Atlus and Square Enix.

Seismic Games

1 jeu

"Founded in 2011, we love making games! Our team has created some of the best-selling games of all time. We have a reputation for creating our own compelling original products as well as working with some of the world’s best IPs." Acquired by Niantic on July 17, 2018.

Barking Dog Logo

Barking Dog

1 jeu
73.0/100

Barking Dog Studios by Glenn Barnes, Peter Grant, Michael Gyori, Christopher Mair, Brian Thalken, and Sean Thompson. They had worked at developer Radical Entertainment until the company faced financial difficulties in the late 1990s. As the studio's partnership with Disney had faltered, it lost its ESPN license and was briefly in receivership. This prompted the formation of multiple companies by employees who left Radical Entertainment, including Black Box Games. The sextet established Barking Dog in May 1998. They sought a "non-corporate, non-pretentious" name during a brainstorming session and settled on one derived from the Barking Dog, a pub in California. The company formally began operating on 16 July 1998 after signing its first publishing contract. The nascent studio worked with developer Relic Entertainment and publisher Sierra Studios on programming for the 1999 game Homeworld, and were shortly thereafter greenlit to develop an expansion pack, Homeworld: Cataclysm. During this time, Barking Dog moved into Relic's offices and had roughly twenty employees engaged in the game's development. Cataclysm was announced in February 2000 and released in September that year. When an updated version was released via the GOG.com platform in June 2017, its name was changed to Homeworld: Emergence because Blizzard Entertainment had since registered the "Cataclysm" trademark for World of Warcraft: Cataclysm. Around 1999, Valve became interested in Counter-Strike, a mod co-created by Barking Dog employee Minh Le. As it became more deeply involved in the project, the company hired Barking Dog for the mod's "Beta 5" update. The studio developed roughly 90% of that update, which was released in December 1999. Le joined Valve shortly thereafter to continue Counter-Strike's development, and the finished game was released in November 2000. In the same month, Barking Dog was rumored to be developing a tactical first-person shooter, which Crave Entertainment announced as Global Operations in December that year. Global Operations was released in March 2002, co-published by Crave Entertainment and Electronic Arts. Barking Dog began developing a proprietary game engine, ARES, in January 2001 and subsequently commenced production on a real-time strategy game using the engine that June. When the engine was unveiled in April 2002, the company expected to announce the game at that year's E3. The game, announced as Treasure Planet: Battle at Procyon, was developed in tandem with Treasure Planet, the Disney film it is based on. Disney's games division, Disney Interactive, released the game in November 2002 shortly before the movie. On 1 August 2002, Take-Two Interactive announced its acquisition of Barking Dog for US$3 million in cash and 242,450 shares of restricted common stock, an estimated $9 million total value. As part of the purchase, Barking Dog became part of Take-Two's Rockstar Games label as Rockstar Vancouver. Rockstar Canada, Rockstar Games's studio in Oakville, Ontario, was renamed Rockstar Toronto to avoid confusion between the two.

Redwood Games Logo

Redwood Games

1 jeu

Karen Chun (previously Karen Crowther) is an American computer game designer and programmer. The president of Redwood Games, she has created educational games including Math Rescue, Word Rescue, as well as the game Pickle Wars. Her first widely-sold game was Talking ABC's, which was distributed by Apogee Software. She created the educational computer games Math Rescue and Word Rescue, published under Apogee, as well as the shareware platformer Pickle Wars, published by MVP Software. In 1994, she was a spokesperson for various shareware game groups when the United States Congress was developing a rating system for video games. She represented the Association of Shareware Professionals, the Educational Software Cooperative, Shareware Trade Association and Resources, and the Association of Shareware Authors and Distributors during talks about the rating system, which included discussions with the Software Publishers Association. In the 1990s, she was part of the steering committee that founded the International Game Developers Network. Her company, Redwood Games, was created around 1990. Named after the Redwood Trees of Mendocino, California, the company is now located on Maui. Karen is "mostly retired" ever since the release of Windows Vista as the platform butchered most compatibility with DOS, but she still keeps her website available where you can still download her shareware games.

bumblebee.

1 jeu
70.0/100

bumblebee, a game-development studio from Germany, has released its first game, the highly acclaimed and German developer award-nominated GhostControl Inc., in late 2013. Villagers is going to be their second release, with more new games following later in 2016.

FTL Games Logo

FTL Games

1 jeu

FTL Games was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards. FTL was founded by Wayne Holder in 1982. Holder started Software Heaven and FTL as its game division after founding Oasis Systems, which specialized in spell checking software. He hired Bruce Webster, with whom he graduated from high school, to head FTL. After Webster left FTL in 1984, Doug Bell joined FTL and served as the Technical Director until FTL ceased operations in 1996

Studio Lemi Logo

Studio Lemi

1 jeu

Solo indie developer that loves to make narrative rich games with interactive elements.

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