Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
Studio Lemi
Solo indie developer that loves to make narrative rich games with interactive elements.
Techland
Since the company's foundation in 1991, Techland has been consistently reinforcing its position in the industry and in 2000 began to conquer international markets. Initially, our activities were focused on the distribution of software in Poland. Later, towards the end of the nineties, we decided to commence the in-house production of computer software with the emphasis on video games. Currently, we create advanced high-budget games for all major platforms – the PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4. The primary technology we use is our proprietary Chrome Engine®, currently at version 6, middleware, and toolset continuously developed for over 10 years now. Using this top-notch technology, we have released over 20 games, including Dead Island and Call of Juarez series. We also develop mobile games for iOS devices. Techland is a team of over two hundred dynamic people driven by ambition and creative passion. Our staff consists of highly experienced industry specialists and talented young apprentices from all fields. Every one of us perceives the electronic entertainment not only as their job but, more importantly, also as our lifetime passion and hobby. We achieve professional excellence by bringing ambitious projects to life and constant learning. Every day we push ourselves to realize our vision – deliver cutting-edge and attractive electronic entertainment. See more at: http://company.techland.pl/about, ©Techland
FTL Games
FTL Games was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards. FTL was founded by Wayne Holder in 1982. Holder started Software Heaven and FTL as its game division after founding Oasis Systems, which specialized in spell checking software. He hired Bruce Webster, with whom he graduated from high school, to head FTL. After Webster left FTL in 1984, Doug Bell joined FTL and served as the Technical Director until FTL ceased operations in 1996
A-Max
bumblebee.
bumblebee, a game-development studio from Germany, has released its first game, the highly acclaimed and German developer award-nominated GhostControl Inc., in late 2013. Villagers is going to be their second release, with more new games following later in 2016.
Nex Entertainment
Nex Entertainment, formerly known as GAU Entertainment and Nextech, was a Japanese video game developer. It developed each games for other companies on a contract basis. Their clients include Sega, Capcom, Namco, Takara, Taito, Atlus and Square Enix.
Mike Inel
Alt Shift
An independent game studio located in the city of Montpellier, in the sunny South of France. Founded by university classmates gathered by the desire to innovate and now driven by a senior team of passionate designers, Alt Shift aims to offer original and clever gaming experiences on PC/Mac, consoles and mobile platforms.
Teeny Weeny Games
Sparkypants Studios LLC
Wainstop
mebius
Point of View
Point of View, Inc. was a privately held developer of video games headquartered in Irvine, California. It is known for working with Midway Games on many titles including NFL Blitz, Ready 2 Rumble Boxing, and MLB Slugfest 2004. The company was dissolved in 2010. Point of View was founded in February 1996 by three game industry veterans. The leaders of the company are founders Chris Warner (President) Mark Nausha (Vice President Business Development) and Mike Terlecki (Vice President of Technology). Many of the company's employees previously worked at studios such as Interplay and Troika Games. The studio employed 30 developers in 2009, and worked on Damnation and TNA Impact!: Cross The Line. In 2010, after a tumultuous relationship with partner Blue Omega Entertainment, and UK based publisher Codemasters, the company went out of business citing "financial difficulties" and lack of work.