Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
id Software
id Software, part of the ZeniMax Media Inc. family of companies, has provided technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1991. id Software’s iconic brands such as Wolfenstein, DOOM, QUAKE and RAGE have become staples of popular culture for generations of gamers. At id Software, everything revolves around the people; we believe in hiring the best and brightest and giving them the tools and the environment to be successful. These principles have guided us successfully for over thirty years and will continue to guide us into the future.
9you
GBH Gold
NEXT Studio
NEXT Studio aims to make differentiated, high quality and reputable games via multiple approaches including but not limited to original idea incubation, advanced technology application as well as external collaboration. We experiment with new designs, create new experiences, research new technologies, work across platforms and game genres, to explore future possibilities in gaming as an unique media and keep pushing the boundaries. NEXT, simply make cool games! Based in Shanghai.
Angry Demon Studio
Angry Demon Studio is an independent game developer based in Skövde, Sweden, focused on creating high-quality, adrenaline-filled experiences and pushing the boundaries of what’s possible in small-scale game dev. Its debut title Unforgiving – a Northern Hymn was a hauntingly unforgettable slice of Nordic folk horror. The team explored these themes further with a striking vision of future viking terror in Apsulov: End of Gods, and is currently hard at work on the ultra-inventive, ultra-violent, ultra-cute skate-and-slasher Gori: Cuddly Carnage.
Reflexive Entertainment
Crate Entertainment
Crate Entertainment was founded in 2008 to unshackle developers from corporate interests and develop games with deep gameplay and creative integrity, in the genres we love. That isn’t to say we ignore the financials but rather, we have our own development process whereby we believe sound judgement, dedication to our products and efficient development will naturally result in stable profitability. We know the audience for our games because we build games that we ourselves want to play.