Tous les éditeurs de jeux

Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.

Black Label Games Logo

Black Label Games

1 jeu
73.9/100

Short-lived teen/mature-focused publishing label of Universal Interactive, a subsidiary of Vivendi Universal. The company was closed in 2004 after it and Universal Interactive were merged into Vivendi Universal Games.

Squeaky Wheel Studio Logo

Squeaky Wheel Studio

1 jeu

Squeaky Wheel Studio is an independent game development studio, co-developer, and publishing partner of indie management/strategy/simulation games for the PC. Founded by a team of 3 in 2015, it is currently operated by BAFTA Award winning Filipino artist and entrepreneur Ryan Sumo.

Off By One Games Logo

Off By One Games

1 jeu

Former Rocket League devs making TRASH DAY

Kakao Games Logo

Kakao Games

1 jeu

Since its founding in Korea in 2016, Kakao Games has grown into a global, comprehensive gaming company with offices in Europe, Japan, and other regions worldwide, offering a diverse range of game IPs. We own several game development studios with strong IPs and development capabilities, including XLGAMES, Lionheart Studio, and Ocean Drive Studio. Our services span multiple platforms, such as mobile, PC online, and console, offering a wide array of genres—from casual games to subculture and hardcore MMORPGs—to users around the globe. As both a game publisher and developer, Kakao Games aims to lead the global gaming market through our development prowess and partnerships with leading game companies worldwide.

616 GAMES Logo

616 GAMES

1 jeu

A developer that specializes in creating PS1 styled games inspired by horror movies of the 1980s and '90s.

Crate Entertainment Logo

Crate Entertainment

1 jeu
89.3/100

Crate Entertainment was founded in 2008 to unshackle developers from corporate interests and develop games with deep gameplay and creative integrity, in the genres we love. That isn’t to say we ignore the financials but rather, we have our own development process whereby we believe sound judgement, dedication to our products and efficient development will naturally result in stable profitability. We know the audience for our games because we build games that we ourselves want to play.

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