Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
Accolade
"From 1985 to 2000, there was only one name for action, adventure, heart pounding thrills and fast paced games on your favorite computer or gaming system - Accolade! Now, after more than a decade and half absence, 2017 marks the return of one of the most beloved and iconic names to gamers all around the World. Accolade is back! Accolade returns with classic all new, reimagined games from its vast catalog and brand new franchises that will thrill anyone from 9 to 90 that calls themselves a gamer."
DreamCatcher Interactive
HoYoverse
At HoYoverse, we are committed to creating immersive virtual world experiences for players around the world. In addition to game products such as Genshin Impact, Honkai Impact 3rd, Tears of Themis, and Honkai: Star Rail, HoYoverse also launched the dynamic desktop software N0va Desktop, the community product HoYoLAB, and created a variety of products such as animations, comics, music, novels, and merchandise around our original creative concept. Adhering to our mission of Tech Otakus Save the World, we have always been committed to technology research and development, exploring cutting-edge technologies, and have accumulated leading technical capabilities in cartoon rendering, artificial intelligence, cloud gaming technology, and other fields. HoYoverse is actively engaged in globalization, with offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
Mediascape
Mediascape is a video game publisher headquartered in Taito, Tokyo, Japan. It is known for its Play, Doujin! Project indie games publishing label.
Success
Success is a Japanese video game developer and publisher best known for their Cotton series of shooter games, Zoo Keeper and others.
PlayWay S.A.
Takara
Takara Co., Ltd. (株式会社タカラ, Kabushiki gaisha Takara) was a Japanese toy company founded in 1955. In March 2006, the company merged with Tomy Company, Ltd. to form Takara Tomy. The Takara motto was「遊びは文化」("playing is culture").
Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher. The company was founded in 1979 by Ken and Roberta Williams, and known for pioneering the graphic adventure game genre including the first such game, Roberta's Mystery House. The company is known for its graphical adventure game series King's Quest, Space Quest, Police Quest, Gabriel Knight, Leisure Suit Larry, and Quest for Glory.
Serenity Forge
Serenity Forge, based out of Boulder, Colorado, develops and publishes meaningful games that challenge the way you think. We pride ourselves on the care and dedication we put into our work.
Gamechuck
Gamechuck is a game development studio that wants to provide innovative and unique gaming experiences. Our vision? Providing awesome games in which the mechanics are intertwined with the story, the visuals, and the sound, but also of researching ways of pushing the boundaries of existing game genres.
Epic Games
Epic Games has a long history and is known for creating prominent games such as the Unreal Tournament and Gears of War series and developing the Unreal Engine. Their most recent ventures include Fortnite and the Epic Games digital distribution platform.
HeadArrow
Microsoft
Microsoft is an American multinational technology corporation which produces computer software, consumer electronics, personal computers, and related services.
Pixeljam
Living Mobile
SMW Central
SMW Central is a website, resource database and community of ROM hackers of Super Mario World, Super Mario World 2: Yoshi's Island and Super Mario 64.
Epoch
Logo of Epoch Co. Epoch Co., Ltd. (株式会社エポック社, Kabushikigaisha Epokku Sha) is a Japanese toy and computer games company founded in 1958 which is best known for manufacturing Barcode Battler and Doraemon video games, Aquabeads, and the Sylvanian Families series of toys. Its current Representative President is Michihiro Maeda. They also made Japan's first successful programmable console video game system, the Cassette Vision, in 1981.
Ratalaika Games
Ratalaika Games is a game development & porting company focused in porting & publishing games to the console market. We are porting & publishing games to consoles from 3DS and Xbox One to PS4 & Nintendo Switch. Our main objective is the entertainment, so come to play with us!
PQube
Codemasters
Codemasters is a British video game developer and publisher founded by David Darling and his brother Richard in 1986. Headquartered in Southam, Warwickshire, Codemasters is one of the oldest British game studios, and in 2005 was named the top independent games developer by Develop magazine.
dB-SOFT Inc.
SUNSOFT
Sunsoft is the video games division of Japanese electronics manufacturer Sun Corporation. Its U.S. subsidiary operated under the name Sun Corporation of America, though, as in Japan, games published there showed a logo that read only Sunsoft.
Takara Tomy
Tomy Company, Ltd.[1] (株式会社タカラトミー, Kabushikigaisha Takara Tomī), trading as Takara Tomy in Asia and Tomy elsewhere, is a Japanese toy company. It was established in 1924 by Eiichirō Tomiyama as Tomiyama Toy Manufacturing Company (富山玩具製作所), became known for creating popular toys like the B-29 friction toy and luck-based game Pop-up Pirate. In 2006, Tomy merged with another toy manufacturer, Takara, and although the English company name remained the same, it became Takara Tomy in Asia. It has its headquarters in Katsushika, Tokyo. The company decided to use the name "Tomy" in international subsidiaries, and "Takara-Tomy" in Japan, because Tomy had built considerable international brand recognition while Takara's products (Microman, Transformers, Battle Beasts, Beyblade, B-Daman etc.) had been sold and branded by other toy companies such as Hasbro. Additionally, the financial cost of rebranding was prohibitive.[4] In Western media, the Takara–Tomy merger was typically characterised as a 'takeover' of Takara by Tomy, likely because several years of losses had put Takara in a financially weakened state at the time of the merger (although Takara did have significantly higher sales than Tomy). However, the companies' management teams had previously discussed merging, including at times when Takara appeared stronger. Under Japanese corporate law, the move was a merger of both companies on an equal basis.