Tous les éditeurs de jeux

Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.

Commodore Educational Software Logo

Commodore Educational Software

1 jeu

Publisher/Developer of software for the Commodore range of home computers, between 1982 and 1985.

Riot Games Logo

Riot Games

1 jeu
82.3/100

Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles, California.

Niantic Labs Logo

Niantic Labs

1 jeu
64.6/100

We believe we can use technology to lean into the ‘reality’ of augmented reality — encouraging everyone to get outside and connect with the world around us. It’s our responsibility to consider user privacy, responsible use, inclusive development processes, and AR’s potential impact on the world now, not after the fact.

11 bit studios Logo

11 bit studios

1 jeu
57.1/100

11 bit studios, based in Warsaw, Poland, is a multiplatform game development studio selling games worldwide. Our titles have received multiple prestigeous awards throughout the years including: Apple Design Award, Best of PAX and IGN Editor's Choice. It all started in 2009, when a bunch of veterans of polish gaming industry joined their forces and founded 11 bit studios. They gathered few talented people and got to work. After a year our first child was born – Anomaly Warzone Earth hit the stores. Quickly it became a huge success, with great sales and number of industry awards, including Apple Design Award. It was a proof that we were on the right track and in the next few years we repeated the success with Anomaly 2, Anomaly Korea and few other games. But you know what they say – the more you have, the more you want so in 2012 we decided it was time for something bigger. For the next two years we worked on our upcoming title. Bigger and better than ever before, but what’s even more important – a game that had a potential to touch people. A game that could matter. Something, that hasn’t been done before. A thing to be played and discussed for years to come. In the end of 2014 we were ready and our greatest achievement to this day had it’s premiere. On 14th of November This War of Mine had its release and everything had changed. The cost of development were covered in first weekend after the premiere, and since then the game keeps being one of the topsellers on Steam and other distribution platforms. The game got over 100 awards and was covered as a phenomenon in the biggest magazines and newspapers all around the world including TIME, EDGE, Washington Post and more. This brings us to the place where we are today. This War of Mine is still selling really well, being one of the most successful indie titles of the last decade. Our next big game, Frostpunk, is right around the corner and you know what? Again our guts are telling us it will leave a mark. We are crossing the borders and redefining the rules of the genre and that’s the road we want to follow. We believe in creating things instead of just copying them. Soon you’ll tell us if we achieved what we hoped for. In the meantime we are not slacking around – we started a publishing program that allows developers from all around the world to release their indie games with our help. The first games are already out there, so you should check them out. That’s our story so far, but we are quite sure there is more to come.

ArenaNet® Logo

ArenaNet®

1 jeu

ArenaNet was founded in spring 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain. All three founders came from Blizzard Entertainment and were previously involved in the development of multiplayer online games such as Warcraft, Diablo, Starcraft, World of Warcraft and the Battle.net gaming network. The newly-formed business was originally called "Triforge", but was changed to "ArenaNet" shortly after; it was acquired in 2002 by NCSoft. ArenaNet is the developer of the Guild Wars trilogy: Guild Wars: Prophecies (2005), Guild Wars: Factions (2006), and Guild Wars: Nightfall (2006), as well as the Guild Wars: Eye of the North (2007) expansion pack. After the announcement and subsequent release of Guild Wars 2, ArenaNet ceased development of expansion packs or standalone sequels for Guild Wars, but has continued to support the game. Since 2013, ArenaNet transitioned to automated maintenance and support of Guild Wars. ArenaNet is currently focused on the development and support of Guild Wars 2, which was announced in 2007 and released in August 2012. Since the game's release, ArenaNet has continued to develop new content and features in the form of the Living World and Feature Packs and Releases, with content released for free to owners of the game.

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