Tous les éditeurs de jeux
Parcourez la liste des maisons d'édition et distributeurs de jeux vidéo répertoriés sur notre base de données, classés par volume de titres édités.
D3Publisher
D3PUBLISHER is a subsidiary of BANDAI NAMCO Entertainment that produces and publishes games for various platforms.
Bandai Namco Games
Interplay Productions
Interplay Productions was founded by ex-Boone Corporation employees in October 1983. They started with relatively small projects such as software conversions and even military contracting. It would be from 1984 that they would start to create text adventures along with Activision. The company would eventually go in more ambitious and original ventures such as Wasteland, which would become the foundation of its much better known successor nine years later: Fallout. Down the line, Interplay would start to publish games from other developers that would earn the respect of players around the world: EarthWorm jim by Shining Entertainment, and Baldur's Gate by BioWare. n 1998, Interplay's financial issues went dire. The company threatened to be placed under bankruptcy due to status in the banktruptcy court. To avert bankruptcy, Interplay went public on the NASDAQ stock exchange under the name Interplay Entertainment.
Asobism
Outright Games
We specialise in working with some of the world’s most-loved brands, bringing iconic characters and storylines to life in interactive adventures that allow fans to explore their favourite worlds in fresh, immersive ways. From putting your silliest ideas to the test in SpongeBob SquarePants: The Patrick Star Game, to diving into the chaos with the Turtle Brothers in Teenage Mutant Ninja Turtles: Mutants Unleashed, or teaming up in a world of creativity and imagination in Barbie Project Friendship. All our games are designed to be enjoyed by all ages.
Qubic Games
Mattel Interactive
Mattel Interactive (Known as Mattel Media until 1999) was a video game publisher and software distributor. Mattel originally founded the company as Mattel Media in February 1996, as an aim to expand into the multimedia unit by producing CD-ROM titles based on Mattel franchises like Hot Wheels, Barbie, Fisher-Price and Polly Pocket.[1] The company's first releases came out in the Fall of 1996, with the company's Barbie Fashion Designer program was the first commercially successful video game made for girls. With the success of their first wave of products, Mattel Media then set on producing CD-ROM based interactive material for toys such as the Talk with Me! Barbie.[4] Mattel Media later expanded to video games soon after, publishing titles like Hot Wheels Stunt Track Driver. In the fall of 1998, Mattel agreed to acquire The Learning Company in a stock-for-stock merger valuing the company at approximately $4.2 billion. With the merger, Mattel themselves laid off 3,000 employees. Mattel sold both Mattel Interactive and The Learning Company in 2000 at a loss to Gores Technology Group. The total financial losses to Mattel have been estimated to be as high as $3.6 billion. Mattel's acquisition of The Learning Company has been referred to as "one of the worst acquisitions of all time" by several prominent business journals. In February 2001, Mattel signed a publishing and distribution deal with THQ for the Hot Wheels and Matchbox licenses, and Vivendi Universal Interactive Publishing for other major licenses including Diva Starz, Fisher-Price and Barbie. That same month, THQ also acquired Mattel's computer rights to Rugrats, SpongeBob SquarePants and Rocket Power and Mattel's console and computer rights to The Wild Thornberrys and Jimmy Neutron: Boy Genius. In 2000, the ex-Learning Company and Mattel assets acquired by Gores were split up into three divisions - GAME Studios for video games, The Learning Company for educational software and Brøderbund for home software. GAME Studios' was sold to Ubi Soft in March 2001, taking all of the gaming assets formerly held by The Learning Company.[11] The Learning Company itself was acquired by Riverdeep Interactive Learning Limited in September 2001 and later acquired all of Brøderbund in August 2002.
For Kids
Ghost_RUS Games
Zigurat Software
Zigurat was a Spanish 8-bit video game development company. He was born after the success of his previous company Made in Spain. After their failure to adapt to 16 bits, they began to program arcade machines, working exclusively for Gaelco.
Rosesrot
i attempt to explore modern identity, queerness, and relationships through the latent abjection that is inherent within oneself: touching on the haphazard, taboo, and less-than-desired spaces that we take up. my stories intend to be a reclamatory celebration—and catharsis—of the darker human aspects we prefer not to think about.
CIRCLE Entertainment
ININ Games
ININ translates as "mandate" in Japanese. ININ Games is entrusted with a mandate to publish a wide portfolio of timeless video games with a broad appeal for audiences to enjoy around the world, and in the process particularly bridging the gap between Japan and the West.
株式会社gumi
gumi Inc. is a Japan-based company which develops mobile online game. The Company is primarily engaged in planning and development of mobile online game, mainly online gaming application for mobile terminals. It provides native application services, game contents can be downloaded from apple store without browser; browser game services, game can be played on the mobile terminal browser, as well as publishing services, in which the Company performs localization of game content developed by third parties and then sell them through its various sales channels.
Titus Software
Tencent Games
Tencent Games is the video game publishing and development division of Tencent Interactive Entertainment. Founded in 2003, it oversees multiple internal studio groups and global publishing operations. Tencent Games publishes and operates titles including Honor of Kings, Arena of Valor, PUBG Mobile, Call of Duty: Mobile, and League of Legends, and manages international releases through the Level Infinite brand.
Compile Heart
Compile Heart (株式会社コンパイルハート) is a Japanese video game developer and publisher founded as a division of Idea Factory. The company was formerly managed by Compile's former executive Masamitsu "Moo" Niitani, most well known as the creator of the Madou Monogatari and Puyo Puyo series, before his retirement in December 2012. Compile Heart is primarily known for its Hyperdimension Neptunia and Record of Agarest War brands.
BOOTH
David Mulder
Artifex Mundi
Artifex Mundi - a Polish development studio founded by Tomasz Grudziński in 2006, specializing in publishing, producing and co-producing games for the most important platforms: Android, iOS, Windows Phone, PC, Mac, Linux, Xbox One, Switch, PlayStation 4 The company was founded by Tomasz Grudziński in 2006, initially employing 10 people in a small office in Zabrze. The number of employees increased to almost 160 in 2018. Initially, the company created games for publishers. The first fully independent production of the studio - Enigmatis: The Ghosts of Maple Creek - appeared on the market in 2011. In 2016, the company debuted on the Warsaw Stock Exchange.
Jakks Pacific
Jakks Pacific, Inc. is an American company that designs and markets toys and consumer products, with a range of products that feature numerous children's toy licenses.
Elite Systems
Incorporated in England in 1984, Elite was originally a leading developer and publisher of ground-breaking games for the Sinclair Spectrum and Commodore 64 home computer systems... Today Elite is a highly-specialised developer and publisher of game software products for handheld, mobile and wireless systems and a designer and developer of hardware devices including the innovative Recreated ZX Spectrum.