Tous les studios de développement

Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.

DX Gameworks Logo

DX Gameworks

1 jeu

DX Gameworks is a Brazilian Multinational company with three regional offices in Brazil (Sao Paulo, Manaus, and Brasilia) and two international Offices, United States and Portugal.

Bohemia Interactive Logo

Bohemia Interactive

1 jeu
67.7/100

Bohemia Interactive is an independent video game and publishing studio established in 1999. There tradition of success is based on listening to their players’ feedback and creating open and immersive worlds they can customize and use to communicate with gaming communities around the world.

Perfect 10 Productions Logo

Perfect 10 Productions

1 jeu
76.6/100

Perfect 10 Productions was a British developer founded by Gregg Barnett in 1992. They worked on the first installment in the Discworld series and continued developing its sequels after the 1996 merge with Teeny Weeny Games as Perfect Entertainment.

Bedlam Games Logo

Bedlam Games

1 jeu
30.0/100

Bedlam Games was a Canadian video game developer originally formed in late 2005 as a subsidiary of Groove Games. The two companies split in 2007, with Bedlam becoming independent afterwards. In August 2011, the company was closed.

Meridiem Games Logo

Meridiem Games

1 jeu

Meridiem Games is an independent project working on the distribution and production of videogames in all platforms.

SpielmannSpiel Logo

SpielmannSpiel

1 jeu

Small hobby dev indie-"studio".

Gamtec

1 jeu

Gamtec (Chinese: 三協資訊 pinyin: sān xié zī xùn) is a game developer and publisher based in Taichung City, Taiwan that was established in June 1989. The company developed a number of Mega Drive, NES/Famicom and PC games. They claimed to have developed for the Gamate, Super A'Can, arcade, Super Nintendo Entertainment System, Game Boy, Game Boy Color and Game Boy Advance. It often acted as a contract developer for other companies so it is frequently not credited in games it worked on. Gamtec has had a notable presence in Taiwan's gaming industry not only for being one of the most notable Tawianese Mega Drive developers, many of their members have either formed or joined other Taiwanese developers such as AV Artisan, Chuanpu Technology, Lonaisoft, Super Game, and Vast Fame. Much of their contract work has been done under a number of notable publishers; including possibly Bit Corp., Ka Sheng, Sintax, Sun Mixing, and SKOB.

Crate Entertainment Logo

Crate Entertainment

1 jeu
89.3/100

Crate Entertainment was founded in 2008 to unshackle developers from corporate interests and develop games with deep gameplay and creative integrity, in the genres we love. That isn’t to say we ignore the financials but rather, we have our own development process whereby we believe sound judgement, dedication to our products and efficient development will naturally result in stable profitability. We know the audience for our games because we build games that we ourselves want to play.

11 bit studios Logo

11 bit studios

1 jeu
57.1/100

11 bit studios, based in Warsaw, Poland, is a multiplatform game development studio selling games worldwide. Our titles have received multiple prestigeous awards throughout the years including: Apple Design Award, Best of PAX and IGN Editor's Choice. It all started in 2009, when a bunch of veterans of polish gaming industry joined their forces and founded 11 bit studios. They gathered few talented people and got to work. After a year our first child was born – Anomaly Warzone Earth hit the stores. Quickly it became a huge success, with great sales and number of industry awards, including Apple Design Award. It was a proof that we were on the right track and in the next few years we repeated the success with Anomaly 2, Anomaly Korea and few other games. But you know what they say – the more you have, the more you want so in 2012 we decided it was time for something bigger. For the next two years we worked on our upcoming title. Bigger and better than ever before, but what’s even more important – a game that had a potential to touch people. A game that could matter. Something, that hasn’t been done before. A thing to be played and discussed for years to come. In the end of 2014 we were ready and our greatest achievement to this day had it’s premiere. On 14th of November This War of Mine had its release and everything had changed. The cost of development were covered in first weekend after the premiere, and since then the game keeps being one of the topsellers on Steam and other distribution platforms. The game got over 100 awards and was covered as a phenomenon in the biggest magazines and newspapers all around the world including TIME, EDGE, Washington Post and more. This brings us to the place where we are today. This War of Mine is still selling really well, being one of the most successful indie titles of the last decade. Our next big game, Frostpunk, is right around the corner and you know what? Again our guts are telling us it will leave a mark. We are crossing the borders and redefining the rules of the genre and that’s the road we want to follow. We believe in creating things instead of just copying them. Soon you’ll tell us if we achieved what we hoped for. In the meantime we are not slacking around – we started a publishing program that allows developers from all around the world to release their indie games with our help. The first games are already out there, so you should check them out. That’s our story so far, but we are quite sure there is more to come.

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