Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
CJCC_BASP
2015
Lobo
Smealum
Sparkypants Studios LLC
Nex Entertainment
Nex Entertainment, formerly known as GAU Entertainment and Nextech, was a Japanese video game developer. It developed each games for other companies on a contract basis. Their clients include Sega, Capcom, Namco, Takara, Taito, Atlus and Square Enix.
IronMonkey Studios
Based in Melbourne, IronMonkey Studios is comprised of some of Australia's most experienced creative development staff. The team draws upon a wealth of knowledge gained producing dozens of games, on formats ranging from the 8-bit era to the PS2 and beyond. In 2010, IronMonkey Studios was acquired by publisher Electronic Arts to join its game development studio family. In July of 2012, the company was merged with fellow Australia game company Firemint to form the joint office FireMonkeys.
Seismic Games
"Founded in 2011, we love making games! Our team has created some of the best-selling games of all time. We have a reputation for creating our own compelling original products as well as working with some of the world’s best IPs." Acquired by Niantic on July 17, 2018.
Devclied
Redwood Games
Karen Chun (previously Karen Crowther) is an American computer game designer and programmer. The president of Redwood Games, she has created educational games including Math Rescue, Word Rescue, as well as the game Pickle Wars. Her first widely-sold game was Talking ABC's, which was distributed by Apogee Software. She created the educational computer games Math Rescue and Word Rescue, published under Apogee, as well as the shareware platformer Pickle Wars, published by MVP Software. In 1994, she was a spokesperson for various shareware game groups when the United States Congress was developing a rating system for video games. She represented the Association of Shareware Professionals, the Educational Software Cooperative, Shareware Trade Association and Resources, and the Association of Shareware Authors and Distributors during talks about the rating system, which included discussions with the Software Publishers Association. In the 1990s, she was part of the steering committee that founded the International Game Developers Network. Her company, Redwood Games, was created around 1990. Named after the Redwood Trees of Mendocino, California, the company is now located on Maui. Karen is "mostly retired" ever since the release of Windows Vista as the platform butchered most compatibility with DOS, but she still keeps her website available where you can still download her shareware games.
Techland
Since the company's foundation in 1991, Techland has been consistently reinforcing its position in the industry and in 2000 began to conquer international markets. Initially, our activities were focused on the distribution of software in Poland. Later, towards the end of the nineties, we decided to commence the in-house production of computer software with the emphasis on video games. Currently, we create advanced high-budget games for all major platforms – the PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4. The primary technology we use is our proprietary Chrome Engine®, currently at version 6, middleware, and toolset continuously developed for over 10 years now. Using this top-notch technology, we have released over 20 games, including Dead Island and Call of Juarez series. We also develop mobile games for iOS devices. Techland is a team of over two hundred dynamic people driven by ambition and creative passion. Our staff consists of highly experienced industry specialists and talented young apprentices from all fields. Every one of us perceives the electronic entertainment not only as their job but, more importantly, also as our lifetime passion and hobby. We achieve professional excellence by bringing ambitious projects to life and constant learning. Every day we push ourselves to realize our vision – deliver cutting-edge and attractive electronic entertainment. See more at: http://company.techland.pl/about, ©Techland
Primula
Studio Lemi
Solo indie developer that loves to make narrative rich games with interactive elements.
FTL Games
FTL Games was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards. FTL was founded by Wayne Holder in 1982. Holder started Software Heaven and FTL as its game division after founding Oasis Systems, which specialized in spell checking software. He hired Bruce Webster, with whom he graduated from high school, to head FTL. After Webster left FTL in 1984, Doug Bell joined FTL and served as the Technical Director until FTL ceased operations in 1996
AKI Corporation
Mike Inel
bumblebee.
bumblebee, a game-development studio from Germany, has released its first game, the highly acclaimed and German developer award-nominated GhostControl Inc., in late 2013. Villagers is going to be their second release, with more new games following later in 2016.