Tous les studios de développement
Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.
ERS G-Studio
Millennium Interactive
From the Wiki: "The company was founded by Michael Hayward, Tony Beckwith, Ian Saunter in 1988. In 1993, Steve Grand began developing a project based on artificial life. In November 1994, Cyberlife was established to further the development of Steve Grand's concept for artificial life game. By November 1996, there were 10 people in this department. On 4 July 1997, Millennium Interactive, along with several of their upcoming projects, was sold to Sony Interactive Entertainment for an undisclosed amount and was subsequetnly renamed to SCE Cambridge Studio, which was later reorganized as Guerrilla Cambridge as a subsidiary to the Dutch first-party video game developer Guerrilla Games, which is also owned by Sony."
HuneX
Publisher and developer company established in October 1992 in Tokyo, Japan. In many of it's releases different brand names and logos are used instead of HuneX one.
ZOOM
Zoom Inc. (株式会社ズーム kabushiki gaisha zuumu) is a Japanese video game company based in Sapporo, Japan. Focusing on game software and mobile applications, as well as content planning, development, and sales.
DotEmu
Dotemu was founded by Xavier Liard and Romain Tisserand in 2007. The company's offices are located in Paris, close to the Folies Bergère. In April 2010, Dotemu launched a new digital distribution service that would sell games without digital rights management, akin to Good Old Games. In March 2017, Dotemu announced that their online store would be closed down on 1 June that year.[4] The company cited tough market competition and their focus shifting towards game development rather than game distribution. In September 2015, Liard and Tisserand sold their company to an unnamed private investor.[7] Later that month, they founded a new video game publisher, Playdigious (who would later publish Dotemu’s games on mobile platforms). Subsequently, in October 2014, Cyrille Imbert was appointed as Dotemu's chief executive officer. In March 2018, Dotemu announced the creation of The Arcade Crew, a publishing label that would support small development teams. In August 2021, the company was acquired by Focus Home Interactive (now Focus Entertainment) for approximately €38.5 million (US$46 million).
Lusterise
G-Craft
G-Craft (ジークラフト Jīkurafuto) was a Japanese video game developer that was founded in 1994. They focused their first development on a Super Nintendo Tactical RPG Front Mission which released on February 24, 1995. They began developing their second game Arc The Lad in order to help Sony bring a wider RPG audience to the platform it would be another Tactical RPG game. Arc The Lad released on June 30, 1995 this game also proved to be a success. After the success of Arc The Lad they began working on a sequel. Arc The Lad II released on November 1, 1996. They also developed and released a spin-off title Arc Arena: Monster Tournament on July 31, 1997. In 1997 G-Craft began development on Front Mission 2 which released on September 25, 1997. This would be the final game would develop as a company. With the success of the Front Mission games, Square offered to merge with G-Craft in 1997 and they accepted. G-craft became a member of the Square Product Development Division 6.
Tomcat System
Tomcat System used to be a Japanese game developer settled in Meguro City, Tokyo, Japan. They were known for graphic novels and puzzle games. After 2016 all activity relative to this developer's social media and website ceased.
Realtime Associates
Realtime Associates is an American video game developer and publisher. The company was founded in 1986 by David Warhol and a group of ex-Mattel Electronics employees originally to create games for the Intellivision system. Since then, the company has developed and published over 90 games for systems including the PlayStation 2, Xbox, GameCube, Saturn, PlayStation, Nintendo 64, Super NES, Genesis, Pico, Nintendo Entertainment System, TurboGrafx-16, Game Boy, Game Gear, Game Boy Color, IBM PC compatibles, and Macintosh. In addition to its entertainment software portfolio, the company creates serious games and Games for Health, including HopeLab's Re-Mission. As of 2024, they are primarily involved with XR projects, including 3D AR holographic telepresence using cell phones, a patented 360-degree 3D AR theater, and an augmented reality escape room engine.
DREAMFEEL
HitPoint Studios Inc.
ArcadeKitten
Nintendo SPD Production Group No. 1
Konami Computer Entertainment Osaka
Konami Computer Entertainment Osaka was a former development division of Konami established during restructuring at Konami following the 1995 Hanshin Earthquake. The studio mainly developed sports games.
PIPE Studio
World-Loom
World-LooM was the original name of Polish game developer Space Fox Games, based in Warsaw, Poland. The company was founded in 2008. It renamed to World-LooM Games in 2014, and then to Space Fox Games in 2021. The studio specialized in premium casual games, and was affiliated with publisher Artifex Mundi.
Tokuma Shoten
Thirdverse
Lepioid
Bright Future
The Bright Future GmbH was founded in Cologne in early 2006. Three different teams of experienced game developers are working on the browser games “Miramagia”, “Rail Nation” and “Truck Nation”. In 2012 Bright Future was added to the Travian Games family as an external development studio.
EKO Software
Eko Software is a company established in 1999,in France. It produces and develops console video games. In 2018 it was acquired by Bigben Interactive (now Nacon).