Tous les studios de développement

Découvrez la liste des studios de développement de jeux vidéo répertoriés sur notre base de données, classés par nombre de titres produits.

The Aristocrats Logo

The Aristocrats

1 jeu

The Artistocrats is an independent game development studio based in Hasselt, Belgium. They specialize in strategy games and modernized wargames, often with historical content. The Aristocrats is affiliated with publishers Slitherine Software and Matrix Games.

Akwasi Bediako Afrane

1 jeu

Akwasi Bediako Afrane is a Ghanaian artist whose works explore the idea of augmentation and extensions between technological gadgets and humans.

Colt

1 jeu

RM2K developer, responsible for the Pokémon: The Evil Inside series of horror fangames.

Sega Enterprises, Inc.

1 jeu
71.9/100

Sega Enterprises, Inc. was the parent company of Sega Enterprises, Ltd. and Gremlin Industries. It was established by Gulf+Western and the first game it produced was Bullet Mark. SEI also traded as "Sega of America", sold electro-mechanical arcade games, sold the Sega-Vision (as part of a short-lived home theater division), and was responsible for the licensing and publishing of home console and computer versions of Sega arcade titles. The company purchased Gremlin Industries in 1978. This company, eventually becoming "Sega Electronics" was sold to Bally Midway in 1983. In April 1984 Sega's Japanese arm was purchased by a group of investors including Hayao Nakayama, David Rosen and Isao Okawa, becoming a subsidiary of CSK. The remaining American Sega assets owned by Gulf+Western would then be absorbed; SEI became Simon & Schuster Entertainment Software, Inc. on March 18, 1985 before becoming a shell company, Ages Entertainment Software, Inc. on August 30 of the same year.

Hypixel Studios Logo

Hypixel Studios

1 jeu
84.7/100

We are a team of passionate, self-driven game developers headed by the Hypixel founders who reacquired Hytale after its cancellation. Hypixel Studios Inc is fully independent and consists of a mix of modders, indies, and industry veterans, given the autonomy to thrive within our shared vision. We build features, not plans, and are committed to working with and for our community to develop the game alongside them.

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